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/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.elements.audioClasses
{
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import org.osmf.events.MediaError;
import org.osmf.events.MediaErrorCodes;
import org.osmf.events.MediaErrorEvent;
import org.osmf.media.MediaElement;
[ExcludeClass]
/**
* Dispatched when playback of the Sound completes.
*
* @eventType flash.events.Event.COMPLETE
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
[Event(name="complete", type="flash.events.Event")]
/**
* Dispatched when download of the Sound completes.
*
* @eventType downloadComplete
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
[Event(name="downloadComplete", type="flash.events.Event")]
/**
* Dispatched periodically as the download of the Sound progresses.
*
* @eventType flash.events.ProgressEvent.PROGRESS
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
[Event(name="progress", type="flash.events.ProgressEvent")]
/**
* @private
*
* Utility class to make working with the Sound class a bit easier.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public class SoundAdapter extends EventDispatcher
{
public static const DOWNLOAD_COMPLETE:String = "downloadComplete";
public function SoundAdapter(owner:MediaElement, sound:Sound)
{
super();
this.owner = owner;
this.sound = sound;
_soundTransform = new SoundTransform();
sound.addEventListener(Event.COMPLETE, onDownloadComplete, false, 0, true);
sound.addEventListener(ProgressEvent.PROGRESS, onProgress, false, 0, true);
sound.addEventListener(IOErrorEvent.IO_ERROR, onIOError, false, 0, true);
}
public function get currentTime():Number
{
return channel != null ? channel.position / 1000 : lastStartTime / 1000;
}
/**
* Returns an estimate of the duration of the partially downloaded
* audio file, in seconds.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function get estimatedDuration():Number
{
return sound.length / (1000 * sound.bytesLoaded / sound.bytesTotal);
}
public function get soundTransform():SoundTransform
{
return _soundTransform;
}
public function set soundTransform(value:SoundTransform):void
{
_soundTransform = value;
if (channel != null)
{
channel.soundTransform = value;
}
}
/**
* Play the sound. If the given time is -1, starts from the
* beginning. Otherwise, attempts to play from that point.
*
* @returns True if playing the file was successful, false if
* playback failed for some reason.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function play(time:Number=-1):Boolean
{
var success:Boolean = false;
if (channel == null)
{
// HTTPS urls can throw errors here.
try
{
channel = sound.play(time != -1 ? time : lastStartTime);
}
catch (error:ArgumentError)
{
// Do nothing, just send the playback error (see below).
channel = null;
}
if (channel != null)
{
playing = true;
// Apply any previously-set SoundTransform on the new channel.
channel.soundTransform = _soundTransform;
channel.addEventListener(Event.SOUND_COMPLETE, onSoundComplete);
success = true;
}
else
{
// When channel is null, we either have no sound card or no
// sound channels available.
owner.dispatchEvent
( new MediaErrorEvent
( MediaErrorEvent.MEDIA_ERROR
, false
, false
, new MediaError(MediaErrorCodes.SOUND_PLAY_FAILED)
)
);
}
}
return success;
}
public function pause():void
{
if (channel != null)
{
lastStartTime = channel.position;
clearChannel();
playing = false;
}
}
public function stop():void
{
if (channel != null)
{
lastStartTime = 0;
clearChannel();
playing = false;
}
}
public function seek(time:Number):void
{
var wasPlaying:Boolean = playing;
if (channel != null)
{
clearChannel();
}
play(time*1000);
if (wasPlaying == false)
{
pause();
}
}
// Internals
//
private function clearChannel():void
{
if (channel != null)
{
channel.removeEventListener(Event.SOUND_COMPLETE, onSoundComplete);
channel.stop();
channel = null;
}
}
private function onSoundComplete(event:Event):void
{
lastStartTime = channel.position;
clearChannel();
playing = false;
// Signal playback has completed.
dispatchEvent(new Event(Event.COMPLETE));
}
private function onDownloadComplete(event:Event):void
{
dispatchEvent(new Event(DOWNLOAD_COMPLETE));
}
private function onProgress(event:ProgressEvent):void
{
dispatchEvent(event.clone());
}
private function onIOError(event:IOErrorEvent):void
{
owner.dispatchEvent
( new MediaErrorEvent
( MediaErrorEvent.MEDIA_ERROR
, false
, false
, new MediaError(MediaErrorCodes.IO_ERROR)
)
);
}
private var owner:MediaElement;
private var _soundTransform:SoundTransform;
private var sound:Sound;
private var playing:Boolean = false;
private var channel:SoundChannel;
private var lastStartTime:Number = 0;
}
}
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