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/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.elements.audioClasses
{
import flash.events.Event;
import org.osmf.media.MediaElement;
import org.osmf.traits.PlayTrait;
import org.osmf.traits.PlayState;
[ExcludeClass]
/**
* @private
**/
public class AudioPlayTrait extends PlayTrait
{
public function AudioPlayTrait(soundAdapter:SoundAdapter)
{
super();
this.soundAdapter = soundAdapter;
// Note that we add the listener with a high priority. The reason
// for this is that we want to process the COMPLETE event before
// the AudioTimeTrait processes it and dispatches its own COMPLETE
// event. Clients who register for the COMPLETE event will expect
// that the media is no longer playing.
soundAdapter.addEventListener(Event.COMPLETE, onPlaybackComplete, false, 1, true);
}
override protected function playStateChangeStart(newPlayState:String):void
{
if (newPlayState == PlayState.PLAYING)
{
lastPlayFailed = !soundAdapter.play();
}
else if (newPlayState == PlayState.PAUSED)
{
soundAdapter.pause();
}
else if (newPlayState == PlayState.STOPPED)
{
soundAdapter.stop();
}
}
override protected function playStateChangeEnd():void
{
if (lastPlayFailed)
{
stop();
lastPlayFailed = false;
}
else
{
super.playStateChangeEnd();
}
}
private function onPlaybackComplete(event:Event):void
{
stop();
}
private var lastPlayFailed:Boolean = false;
private var soundAdapter:SoundAdapter;
}
}
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