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Commit Date  
[r150] by weizhang@adobe.com

1. Add conditional compilation flag
2. in the case of CONFIG::LOGGING is true, use TraceLoggerFactory as the default logger factory if no logger factory has been specified when getLogger is called on the Log class.

2009-09-15 21:12:00 Tree
[r149] by weizhang@adobe.com

Temporarily comment out TestSerialSwitchableTrait such that the build system can be resumed without errors while running the unit tests. TestSerialSwitchableTrait will be fixed later.

2009-09-15 18:38:05 Tree
[r148] by cnewman@akamai.com

More MAST plugin folder cleanup to make it similar to the VAST folder structure.

2009-09-15 16:47:43 Tree
[r147] by cnewman@akamai.com

MAST plugin folder cleanup to make it similar to the VAST folder structure.

2009-09-15 16:45:19 Tree
[r146] by cnewman@akamai.com

Minor improvement to VAST parser. Adding MAST parser, MAST adapter, and modfied object model classes.

2009-09-15 16:31:03 Tree
[r145] by evrijkom@adobe.com

Fix for bug FM-69.

2009-09-15 09:51:15 Tree
[r144] by briggs@adobe.com

Prototype implementation of a beaconing MediaElement, used for pinging a server periodically during playback. Updated ExamplePlayer with two examples, one showing a series of pings, another showing the same set of pings in parallel with a video.

2009-09-15 01:32:28 Tree
[r143] by briggs@adobe.com

Add missing class to project file.

2009-09-15 01:12:06 Tree
[r142] by briggs@adobe.com

Integrate from public trunk:

Fix a few bugs related to the interaction between IPlayable, IPausable, and ITemporal within a SerialElement, specifically around ensuring that the transition from child to child happens in the various permutations of these traits. Introduce a helper class for managing this logic, as it can happen in both CompositePlayableTrait and CompositeTemporalTrait. This lays the groundwork for a MediaElement which only implements IPlayable (e.g. to ping a tracking server) working within a serial composition. Beef up unit tests so that these cases don't get broken in the future.

2009-09-14 23:45:52 Tree
[r141] by briggs@adobe.com

Fix a few bugs related to the interaction between IPlayable, IPausable, and ITemporal within a SerialElement, specifically around ensuring that the transition from child to child happens in the various permutations of these traits. Introduce a helper class for managing this logic, as it can happen in both CompositePlayableTrait and CompositeTemporalTrait. This lays the groundwork for a MediaElement which only implements IPlayable (e.g. to ping a tracking server) working within a serial composition. Beef up unit tests so that these cases don't get broken in the future.

2009-09-14 23:45:00 Tree
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