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Also remember that correy's comment:
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Please try this for me.
In GFont.cpp in the GFont() constructor, add this line before
m_texture is created:
fontSettings.interpolateMode = Texture::BILINEAR_NO_MIPMAP;
Re-build G3D and try to run your example.
corey
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I did what corey said and it work fine in the bad...
2008-08-30 15:54:22 UTC in G3D Innovation Engine
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=== Good Machine: ==========================================
Application Log
Start: Fri Aug 29 18:57:25 2008
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### Initialization ###
numTextureCoords = 8
numTextures = 8
numTextureUnits = 8
glGet(GL_MAX_TEXTURE_UNITS_ARB) = 8...
2008-08-30 15:43:51 UTC in G3D Innovation Engine
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Hi,
>>Can anyone reproduce this yet? With 7.1?
I just download the G3D 7.01-b01, an I reproduce the bug (with the default texture settings in GFont), that was with 1.4.0 OpenGL Version. I also ran the demo with 2.0.6645 OpenGL Version in other PC an it ran OK, with no error.
Thanks,
Yordanis.
2008-08-29 23:10:50 UTC in G3D Innovation Engine
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With the exception of the 'console-small.fnt', the other fonts (the .fnt files) looks bad when you render extended characters in a certain size (eg. if you test GFont::render2D with a size value smaller than 30, any extended character render it bad)
2008-02-22 16:45:32 UTC in G3D Innovation Engine