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KEY_LSHIFT doesn't get any events (presumably also KEY_RSHIFT) with the windows device. The general KEY_SHIFT works fine though. This results in games trying to grab a specific shift key not working properly on windows. It works fine for the Linux device (Mac untested).
2009-08-11 21:21:21 UTC in Irrlicht Engine
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There's absolutely no magic behind this > well, if you once have seen that code once and thought a minute about it, yes. But applying a quaternion directly would be more straightforward than doing that up vector/forward vector calculation first. Of course it's not necessary, but I think it would improve the usability of the camera scene node.
I must admit I don't like animators too much...
2009-08-11 17:19:35 UTC in Irrlicht Engine
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Problem:
The upvector of the camera might indeed be useful sometimes. But often it simply is not and you just have any rotation and want to apply it to the camera. E.g. I am often having my rotations as quaternions, as the engine has nice functions for quaternions and they are safer to use (gimbal lock etc) and describe any rotation perfectly. So now I want to apply that rotation described by...
2009-08-11 00:23:57 UTC in Irrlicht Engine
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When a new child window is spawning inside the LMMS main window and it is placed partially outside the current viewing range of the main window so some parts of it cannot be seen, the main window's scrollbars won't be extended accordingly. The best way to test this is to opening the song editor, moving the window very far to the right, then closing it & making the main window of LMMS much...
2009-07-10 20:22:59 UTC in LMMS (Linux MultiMedia Studio)
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yarcanox changed the public information on the WeIRCd project.
2009-07-05 06:37:58 UTC in WeIRCd
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yarcanox changed the public information on the WeIRCd project.
2009-07-05 06:37:58 UTC in WeIRCd