tsmith

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  • Followup: RE: Rotation and braking in Opensteer

    Thanks for the really quick response! It was pretty easy to implement your arrival behavior, and it works great. Thanks! One more thing, if my guy is travelling in a straight line then I order him to move in the exact opposite direction, he slows down, then turns around really fast. I think this has something to do with the maximum force setting, but setting it to a low value gives undesired...

    2009-06-16 02:16:22 UTC in OpenSteer

  • Rotation and braking in Opensteer

    I've successfully implemented Opensteer into my game and used a polyspline path to make them follow paths generated by an a* algorithm. First of all, how I can modify the rotation of an abstract vehicle? I'd like to have my vehicles turn prior to do doing any movement and have Opensteer be aware of the current orientation when I call the forward() method. Second, how can I force my vehicles to...

    2009-06-11 21:57:55 UTC in OpenSteer

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  • 2009-06-11 (5 months ago)
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