Mike Lee

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  • Followup: RE: warning message

    If its any help to my problem, this came up a few times during the build: dllwrap: no export definition file provided dllwrap: creating one, but that may not be what you want Thanks Mike.

    2001-12-02 06:48:37 UTC in Crystal Space 3D SDK

  • Followup: RE: MSVC++ 6.0 link error

    I think you need forgot to include the lib as said in section 4.7.10 of the manual. On a related problem, does anyone know how to get the *.lib files? I compiled the source on win2k, using mingw32, got most of the dll and exe. (execept for lua*.dll) How do i go about generating the *.lib files? Mike.

    2001-12-02 05:29:47 UTC in Crystal Space 3D SDK

  • Followup: RE: crystal space

    Well 'almost' stable They at 0.9, but a lot better than where i last saw them (0.18), and it (api) shouldn't change all that much from now to 1.0. You got my vote.

    2001-11-04 12:48:53 UTC in Abstract RTS Engine

  • Gmax

    http://www.discreet.com/products/gmax/gmaxconsumer/index.html Free 3D modeller from people who made 3D Studio, too bad theres a catch, the game need to be set up for it I believe. Not sure if some graphic people want to check it out.

    2001-09-29 08:05:43 UTC in Abstract RTS Engine

  • Followup: RE: REG: Portable runtime

    Fine by me I just a abstraction layer to program againest, instead of reinventing the wheels again.

    2001-09-26 07:26:38 UTC in Abstract RTS Engine

  • Followup: RE: Portable runtime

    Mozilla is slow because it maintain it's own widget library. Instead of using the native ones that come with the GUI (ie. explorer, kde, gnome) it built its own from primative drawing library. I believe nspr does not have a graphic library, its only a timer, network, thread runtime. Can I ask what module is Kudzu progamming using STL? graphics?.

    2001-09-22 09:23:48 UTC in Abstract RTS Engine

  • Portable runtime

    How does everyone feel about using a existing portable runtime. Such as the netscape portable runtime.[ http://mozilla.org/projects/nspr/ ] Advantage being of course it runs on lots of platform while having a uniform api. That way we can focus on the game and not on how to port the game. Mike.

    2001-09-09 07:15:25 UTC in Abstract RTS Engine

  • Followup: RE: Website is p*ssing me off

    check out http://www.zend.com/apps.php under the category of discussion and news there should be some php scripts Mike.

    2001-09-06 21:49:47 UTC in Abstract RTS Engine

  • Followup: RE: A Running XML loader

    Actually it would be slower, too much overheads. But I do see the advantage of using it during testing phase. Mike.

    2001-09-06 04:50:02 UTC in Abstract RTS Engine

  • Followup: RE: A Running XML loader

    Hey I supported xml :-) But i too think it should be later in the development, we don't need the thing so full fledged so early in the development Mike.

    2001-09-05 14:01:18 UTC in Abstract RTS Engine

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  • 2000-07-19 (9 years ago)
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