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Level MML that sets scenery solidity is now fixed. Animated scenery was never settable by MML, it was simply a documentation error, which has been fixed.
2010-01-03 03:28:26 UTC in Marathon Aleph One
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treellama committed revision 4120 to the Marathon Aleph One SVN repository, changing 1 files.
2009-12-28 21:32:33 UTC in Marathon Aleph One
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treellama committed revision 4110 to the Marathon Aleph One SVN repository, changing 4 files.
2009-12-27 14:27:16 UTC in Marathon Aleph One
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treellama committed revision 4109 to the Marathon Aleph One SVN repository, changing 1 files.
2009-12-27 04:44:42 UTC in Marathon Aleph One
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treellama committed revision 4108 to the Marathon Aleph One SVN repository, changing 1 files.
2009-12-27 04:08:35 UTC in Marathon Aleph One
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treellama committed revision 4107 to the Marathon Aleph One SVN repository, changing 3 files.
2009-12-27 04:07:29 UTC in Marathon Aleph One
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This is now possible using the OpenGL (Shader) previews, by writing a custom static shader.
2009-12-26 21:13:44 UTC in Marathon Aleph One
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In-game screenshots are now named for the level; additionally, PNG screenshots store metadata such as the player position and polygon.
2009-12-26 21:12:37 UTC in Marathon Aleph One
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treellama committed revision 4106 to the Marathon Aleph One SVN repository, changing 5 files.
2009-12-26 21:08:12 UTC in Marathon Aleph One
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treellama committed revision 4105 to the Marathon Aleph One SVN repository, changing 3 files.
2009-12-26 19:56:50 UTC in Marathon Aleph One