Toralf Förster

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  • Comment: high CPUI usage after level is solved

    seems to be only happens for about 10 sec after that cpu speed slows down.

    2009-09-26 15:36:39 UTC in PipeWalker

  • Comment: MapState not loaded

    A change of line 61 in cell.cpp from "return false;" to "return true;" seems to solve this issue, right ?.

    2009-09-19 13:52:11 UTC in PipeWalker

  • Comment: MapState not loaded

    While taking a short look into the code w/ Kdgb (my first attempt to debug a C++ code) it seems that map.cpp returns false here for x==1, y==0 and descr="3120,0000,3100,..." : for (unsigned short y = 0; y < m_MapSize; ++y) { for (unsigned short x = 0; x < m_MapSize; ++x) { CCell& cell = GetCell(x, y); if (!cell.Load(load[x + y * m_MapSize])) return false; b/c cell.cpp...

    2009-09-18 17:32:10 UTC in PipeWalker

  • some pipes left

    I'll attach a screen shot where you can see, that not all pipes are needed.

    2009-09-14 14:34:53 UTC in PipeWalker

  • MapState not loaded

    Under a stable Gentoo it seems that version 0.7.2 stores the MapState and loads it fine, but it doesn't has any effect b/c spipewalker always starts with the initial state of the saved MapId instead of the saved MapState. .

    2009-09-08 17:29:02 UTC in PipeWalker

  • Comment: add a "save" button

    not necessary, but load didn't work.

    2009-09-08 17:26:39 UTC in PipeWalker

  • high CPUI usage after level is solved

    My core2 duo w/ 2.4 GHz speeds up its fan and uses more than 1/3 of the full CPU power to show the game after it is solved. B/c while displaying a movie both cpu always stay at around 800 MHz I'm wondering about the big CPU load.

    2009-09-06 11:49:50 UTC in PipeWalker

  • store level for small/normal/big etc independently

    nice to have.

    2009-09-05 15:48:51 UTC in PipeWalker

  • Comment: unwanted bold font output

    sometimes the old output isn't deleted and the new one is printed one pixel left - wjhich looks like a bolded print out.

    2009-08-31 15:13:26 UTC in Conky

  • 2 pipes left

    I'm wondering whetehr all pipes should be used or not, attached is the screen shot of the 0.7.2 vesion, level 1 normal, which have 2 left pieces to the upper right corner.

    2009-08-29 14:53:08 UTC in PipeWalker

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  • 2005-10-08 (4 years ago)
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