Tobias Gunkel

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  • Comment: SCUMM v0: Wrong palette colors

    Seems as if default.vpl is not used anymore as Vice's default palette. Neither is any other of the external *.vpl files used, VICE version 2.1 uses an internal palette which is stored in vicii/vicii-color.c. The colors are specified in YUV color space). I attached a little tool that simply calls VICE's video_convert_cbm_to_ycbcr() and video_convert_ycbcr_to_rgb() functions to convert the...

    2009-09-15 10:41:39 UTC in ScummVM

  • MM C64: meteor landing

    The route of the meteor landing in the intro is not correct. MM C64 in contrast to MM V2 uses two walkboxes instead of just one. Hence a route from walkbox 1 to 0 is calculated first. This causes the meteor to fly on a horizontal line to walkbox 0 then vertically to the ground. To fix this problem, the box-to-box routing has been disabled in room 33 for MM C64.

    2009-09-11 17:28:03 UTC in ScummVM

  • MM C64: corner walkboxes fixed

    At the corner of a room an actor can walk through/in the wall. That is because all walkboxes are square at the moment. In addition to the z-depth (0-3) a walkbox mask contains two special flags for cornered walkboxes. If mask & 0x88 is true the walkbox must be triangulated. Another bit (mask & 0x04) determines if the mask belongs to the left or right corner of a room. Note that ladders (and...

    2009-09-11 16:01:51 UTC in ScummVM

  • MM C64: walksounds

    The walk sounds (or the stomp sounds of the tentacles) are hardcoded and not as with the V1 engine controlled by a script. This patch adds support for them. It depends on patch #2839048 (MM C64 sound/music player)

    2009-09-07 20:48:17 UTC in ScummVM

  • Comment: MM C64 sound/music player

    Player update and integration into ScummVM. All sounds work. Most of the variables and functions are named now. With the ScummVM patch MM and Zak can be played now in ScummVM with sound. In addition player_zak.cpp contains the Zak player which is slightly differs from the MM one (player_sid.cpp). Seems as if priorities (especially for "background" sounds) are handled a little different...

    2009-09-03 15:20:24 UTC in ScummVM

  • Scumm v0: wrong palette colors

    The palette colors used in ScummVM for the V0 games (MM and Zak) considerably differ from the ones used in Vice. The latter ones look more natural (especially the skin color). The Vice colors look more like the original than the ScummVM ones.

    2009-08-29 20:32:14 UTC in ScummVM

  • MM C64: savedialog

    Enables the classic save-/load dialog on Alt+F5. Also fixes savegame handling in Zak v1 (with classic dialog) as it - like MM v0 - supports only one savegame name.

    2009-08-28 23:07:34 UTC in ScummVM

  • MM C64: german verbs fix

    In the German version of MM C64 the interface is not usable as for almost every verb the displayed name and its function differ. E.g you click on the "read" verb and "open" is performed. This is fixed now. In addition the id and prep entries of the German verb-table were not used (hard-coded to v0VerbTable_English). I've changed that too, although it seems that the id and prep entries must be...

    2009-08-28 20:00:21 UTC in ScummVM

  • MM C64: walkbox fixed

    This patch fixes some issues with the walkboxes in MM for C64. Previously an actor could only walk from one box to its neighbor but not via several boxes to a non neighbored box. This patch uses the already present Kleene's algorithm for this task. Now all rooms can be entered. One glitch is still noticable in the room with the painting and wax fruits. If you click on the wax fruits, the...

    2009-08-28 18:13:54 UTC in ScummVM

  • Comment: MM C64 sound/music player

    a little update to the player: - all sounds (at least all i have tested) work - the console app now terminates when playback of the file is finished.

    2009-08-18 10:13:50 UTC in ScummVM

About Me

  • 2007-03-23 (3 years ago)
  • 1751006
  • tobigun (My Site)
  • Tobias Gunkel

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