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You can't join a MP-Game with a win32 client when the Host decides to continue a saved game.
When the Hosts start the game, the clients still try to load the savegame from [widelandshome]/save, and not the new [userhome]/.widelands/save folder.
This is only valid for multiplayer-games and being client, singleplayer load/save is fine, mp save and mp-load for the host is ok, too.
2009-05-12 12:18:18 UTC in Widelands
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Handling the locale is not really working:
wlapplication, line 664: i18n::set_locale(s.get_string("language", i18n::get_locale().c_str()));
This is the very first set_locale-call at runtime. So when "language" is not set in the conf-file or given via --language= paramater on start, get_locale ist called and of course returns null.
2009-03-11 20:44:09 UTC in Widelands
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With the new economy gui implemented, it should be integrated into the campaign, e.g.:
"Build 2 lumberjacks and a wood hardener. Let the wood hardener produce 20 blackwood, so we have enough material to repair our huts during the long cold winter.".
2008-12-26 08:13:35 UTC in Widelands
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The current svn-code fails to compile on win32-mingw because of the non declared function bzero in line 133 in events/event_building.cc
According to this page
http://www.opengroup.org/onlinepubs/000095399/functions/bzero.html
"bzero" is obsolete and should replaced with memset.
With the attached patch the source compiles fine again, but perhaps the bzero could be replaced directly...
2008-12-14 11:12:40 UTC in Widelands
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The current svn code fails to link on win32 with mingw make:
===> LD ../../native-release/widelands.exe
../../native-release/computer_player.o:computer_player.cc:(.text+0xdd): undefined reference to `DefaultAI::implementation'
../../native-release/computer_player.o:computer_player.cc:(.text+0xef): undefined reference to `DefaultAI::implementation'...
2008-12-10 10:03:48 UTC in Widelands
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With the print env['PATH']:
Tino@BASIS /g/Widelands
$ ./build-widelands.sh
scons: Reading SConscript files ...
Searching for ctags: not found. Tags will not be built
Searching for pngrewrite: not found. PNG compatification disabled.
Searching for optipng: not found. PNG compatification disabled.
Searching for astyle: not found. Cannot perform source indenting.
Platform:
2008-10-13 06:37:05 UTC in Widelands
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I am able to build Widelands under mysys/mingw with the makefile in build/win32/mingw.
But calling the build-widelands.sh script fails, see attached file.
Python and SVN are installed and in the PATH, even sdl-config responses correct in the mysys-shell-environment.
It would be really nice to able to use scons under win32, too.
2008-10-06 16:07:02 UTC in Widelands
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With svn revision 3312 the build process is broken.
Calling build-widelands.sh starts normal, but after the checks when it is going to build the sources it only causes 100% cpu and nothing happens.
Last output: scons: Building targets ...
You can't CTRL+C the build, only a kill -9 on the python process.
I tried to delete perhaps cached files from previuos builds with adding the option...
2008-09-24 19:58:19 UTC in Widelands
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When you are going to destroy a building, the confirmation dialog uses the internal name string for the building and not the localized describtion string.
See attached patch.
2008-08-04 06:19:33 UTC in Widelands
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With a "wrong" welcome message in murmur.ini, the server replies the whole rest of the config file to the client on connection, eg:
# Welcome message sent to users
welcometext=""Welcome!"
So, if perhaps a database password ist specified later in the configfile, the client can see this password...
Tested with
murmur-static-1.1.2 on debian
Mumble Client 1.1.2 on win vista.
2008-01-17 14:27:25 UTC in Mumble