Floris van Gog

Show:

What's happening?

  • Followup: RE: .otz files

    A runlength run seem to be buildup as follows: hex token runsize 80 00 = 3 C0 00 = 4 E0 00 = 5 F0 00 = 6 30 00 = 7 40 00 = 8 50 00 = 9 60 00 = 10 73 80 = 11 74 00 = 12 ...... 7F 00 = 34 7F 80 xx xx = 35 + runcount MSB More to come I am sure.

    2003-06-19 15:02:32 UTC in FreeTV GCC Toolchain

  • Followup: RE: .otz files

    Well here are my findings so far: It does not seem to use any huffman encoding (aka zip, lha, etc) but some whack RLE combined with pattern matching. I have good reason to believe it will resemble the way the SWAP section is encoded in terms of logic. When repetitive parts are encountered more than 2 times, the file is as large as if it would have encountered it just twice, and slightly...

    2003-06-19 11:58:28 UTC in FreeTV GCC Toolchain

  • Followup: RE: gdb-serial or socket?

    If you mean did you get the gdbo running through serial connected to a live set top box.. yeah it works ok. I do not really like how it work, but it works.. stepping and all.

    2003-06-02 09:46:49 UTC in FreeTV GCC Toolchain

  • Followup: RE: .otz files

    I think it also matters if you disassemble the tools that generate them, or simply use the output to get there by trail and error.

    2003-05-26 13:05:52 UTC in FreeTV GCC Toolchain

  • Followup: RE: .otz files

    it would probably not be overly hard to reverse it, as it is most likely some loopy runlength encoding ala the byte-ordering information in CODE/DATA modules. However it would save me loads of work if someone had already figured it out :-)

    2003-05-26 12:23:12 UTC in FreeTV GCC Toolchain

  • Followup: RE: .otz files

    I know there is a tool to decompress them, and for a temporary solution this works, but it would probably prevent me from distributing the emulator with it included. The emulator is bound closely to a runtime debugger. I am not from craftwork, actually I don't even know who they are :)

    2003-05-26 10:11:26 UTC in FreeTV GCC Toolchain

  • .otz files

    Hi, Does anyone happen to know how otz files are compressed? I would like to be able to decompress them in my emulator which I am continueing to work on starting this week :) Real life interviened for a few months. Thanks, Tam.

    2003-05-26 08:15:34 UTC in FreeTV GCC Toolchain

  • Followup: RE: Text Compression

    As far as I know, the SDK only provides decompression functions. But I am looking at SDK 1.1, not 2.

    2003-05-26 08:10:44 UTC in FreeTV GCC Toolchain

  • make failure

    Hello, in XmlRpcCpp.h there is a line commented out that reads: // using namespace std; apperantly the source REALLY needs this line to be uncommented as it gives me a shitload of errors without it.

    2003-04-15 10:43:03 UTC in XML-RPC for C/C++ (Xmlrpc-c)

  • Followup: RE: OpenTV Newbie: Need Help

    Indeed sounds like an interlace 'problem' which can only be solved by adjusting graphical elements to TV-standard contrast colours. Every STB would have this problem.

    2003-03-06 11:05:01 UTC in FreeTV GCC Toolchain

About Me

  • 2001-05-17 (8 years ago)
  • 221794
  • tamama (My Site)
  • Floris van Gog

  • SQL-based C Java Visual Basic HTML/XHTML Modeling Object Oriented Object Oriented Networking

Send me a message