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A runlength run seem to be buildup as follows:
hex token runsize
80 00 = 3
C0 00 = 4
E0 00 = 5
F0 00 = 6
30 00 = 7
40 00 = 8
50 00 = 9
60 00 = 10
73 80 = 11
74 00 = 12
......
7F 00 = 34
7F 80 xx xx = 35 + runcount MSB
More to come I am sure.
2003-06-19 15:02:32 UTC in FreeTV GCC Toolchain
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Well here are my findings so far:
It does not seem to use any huffman encoding (aka zip, lha, etc) but some whack RLE combined with pattern matching. I have good reason to believe it will resemble the way the SWAP section is encoded in terms of logic.
When repetitive parts are encountered more than 2 times, the file is as large as if it would have encountered it just twice, and slightly...
2003-06-19 11:58:28 UTC in FreeTV GCC Toolchain
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If you mean did you get the gdbo running through serial connected to a live set top box.. yeah it works ok. I do not really like how it work, but it works.. stepping and all.
2003-06-02 09:46:49 UTC in FreeTV GCC Toolchain
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I think it also matters if you disassemble the tools that generate them, or simply use the output to get there by trail and error.
2003-05-26 13:05:52 UTC in FreeTV GCC Toolchain
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it would probably not be overly hard to reverse it, as it is most likely some loopy runlength encoding ala the byte-ordering information in CODE/DATA modules. However it would save me loads of work if someone had already figured it out :-)
2003-05-26 12:23:12 UTC in FreeTV GCC Toolchain
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I know there is a tool to decompress them, and for a temporary solution this works, but it would probably prevent me from distributing the emulator with it included. The emulator is bound closely to a runtime debugger.
I am not from craftwork, actually I don't even know who they are :)
2003-05-26 10:11:26 UTC in FreeTV GCC Toolchain
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Hi,
Does anyone happen to know how otz files are compressed? I would like to be able to decompress them in my emulator which I am continueing to work on starting this week :) Real life interviened for a few months.
Thanks,
Tam.
2003-05-26 08:15:34 UTC in FreeTV GCC Toolchain
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As far as I know, the SDK only provides decompression functions. But I am looking at SDK 1.1, not 2.
2003-05-26 08:10:44 UTC in FreeTV GCC Toolchain
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Hello,
in XmlRpcCpp.h there is a line commented out that reads:
// using namespace std;
apperantly the source REALLY needs this line to be uncommented as it gives me a shitload of errors without it.
2003-04-15 10:43:03 UTC in XML-RPC for C/C++ (Xmlrpc-c)
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Indeed sounds like an interlace 'problem' which can only be solved by adjusting graphical elements to TV-standard contrast colours. Every STB would have this problem.
2003-03-06 11:05:01 UTC in FreeTV GCC Toolchain