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http://www.angelfire.com/tv2/hamburgerminion/images/zapzap.JPG
I recently saw this while playing on Nexus 6. If you
look in the picture I'm attaching, you'll notice that
there is a beam of electricity coming out from the top
of the screen. The beam appears from the top of the
screen and then travels out and hits any aliens that
were in proximity. It seemed to only occur when Tesla's...
2006-04-06 17:52:04 UTC in Tremulous
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Somewhat simple. Basically, would it be possible to
implement a variable that would be able to change the
Screen Flash effect for things like getting hurt,
picking up items, and so on? I'm not sure if this
already exists, so I apologize.
Such a variable would allow for some neat effects.
There could be two variables, one for pickup
flashes(PICKUP_FLASH) and pain flashes(PAIN_FLASH)...
2006-03-28 10:31:09 UTC in The EDGE Project
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ARGH, I just realized I opened the .gwa file for Demonfear. Can an admin please trim the fat in this thread if possible?.
2006-02-01 10:04:18 UTC in The EDGE Project
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Grr, link still doesn't work! Try removing the amp; part from the link and it SHOULD work.
2006-01-29 22:28:45 UTC in The EDGE Project
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Garg, link doesn't work. Try this instead: http://www.doomworld.com/vb/showthread.php?s=&threadid=19670
Sorry about the spam...
2006-01-29 22:27:44 UTC in The EDGE Project
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Sorry about the triple post, heh. There is one other thing that I've noticed. As far as I know, when all Commander Keens are killed in a level, it will affect any line with number 666, regardless of map or map number. However, the RTS Script for the Keen's only affects level 32. I remember reading this at Doomworld a long time ago, and I even found a thread describing the effect here...
2006-01-29 22:25:31 UTC in The EDGE Project
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Upon looking at dmonfear.wad with XWE, I've noticed that the maps are GL based! I'm not sure what was used to create the maps, but they are not standard maps. Pretty much all the map info is preceded by the letters GL. This is probably what causes the textures to become screwed up.
2006-01-29 22:05:00 UTC in The EDGE Project
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Alright, having played 1.29 RC3 for a while now, I've noticed two odd things. Actually, I've noticed the second thing I'm going to mention before, but never posted about it until now.
The first problem is that Map 32 of the Doom 2 IWAD doesn't seem to play the right music. It just plays Map 31's music, which is the Wolfenstein theme. If you warp to Map 32 in any other port, the song is...
2006-01-29 21:59:48 UTC in The EDGE Project
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Logged In: YES
user_id=1152106
Basically, Lobo. You would also be able to choose which
weapons were affected by the power-up, unlike the Quad
Damage or the Berserk pack, which either power up all the
weapons or just one(in Doom's case, the fist). Also, I
noticed recently that the berserk pack now lasts the whole
level rather than just until the red screen wears off like
how it used to...
2005-07-14 01:03:07 UTC in The EDGE Project
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Logged In: YES
user_id=1152106
You're right Lobo, keeping everything in DDF files would be
best, all you would need to do is have seperate sections
inside the DDF file for the two games. The only thing I'm
curious about is how EDGE will "know" or distinguish between
Heretic and Doom files, and not confuse the two or load up
Doom files in Heretic. I know someone will figure this out...
2005-07-14 00:57:38 UTC in The EDGE Project