SLDF_Gunslinger

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  • Initiative Bonuses independent of unit commanders

    I am lookign for a way for players in Zell/RoE games to allow for a settable init bonus that can be toggled on when one side breaks the RoE. IE: Player A violates ROE, Player B can toggle on the init bonus for the rest of the game due to his adhereance to the RoE. This can only be used once per game, if possible, to prevent abuse.

    2009-07-08 22:08:15 UTC in MegaMek

  • Comment: Some MegaMek Options per Operation

    To add to this list: Initiative Settings by Op (Indivual or Team)

    2009-07-08 21:50:38 UTC in MekWars

  • Unit Class naming in Faction/Server Configs

    Unit Class names may be changed in the Server Configs/Units 2 tab. This option is also present in the Faction Configs, but changes made in the Faction Configs do not stick. Posted at the request of Spork and Torren.

    2009-05-02 02:44:52 UTC in MekWars

  • Set Max units per type/class in factions

    As per my conversation with Torren on 10/29: I'm looking for a way to set the maximum number of units per type/class that a player may have in his hangar. This would work in a manner similar to how the Pilot queses currently work: A player may have no more than X mechs/BA/Vee/Aero per weight class. Replacements can only be made when a current unit is scrapped/donated/destroyed. Here are...

    2008-10-30 21:09:46 UTC in MekWars

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  • 2007-09-28 (2 years ago)
  • 1901212
  • sldf_gunslinger (My Site)
  • SLDF_Gunslinger

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