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sjmulder changed the public information on the ManagedGL project.
2009-02-21 02:19:45 UTC in ManagedGL
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I'm using the 0.2.2 precompiled Windows version (with installer).
2007-03-24 15:39:46 UTC in Thousand Parsec
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I have experienced this problem on Windows and Mac OS X.
When making a new move command, then clicking 'P' to select a destination, the cursor turns into a black cross. But as the starfield is also black, it is hardly visible, making selecting a planet difficult.
2007-03-22 17:36:03 UTC in Thousand Parsec
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sjmulder registered the BarControl project.
2006-12-06 16:05:11 UTC in BarControl
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ManagedGL is being completely rewritte for the .NET Framework 2.0. The design has been completely renewed, and is now built upon the so-called Processing Chains, which allows the programmer to easily set up automated image/surface macro's.
An example: when the programmer makes a Surface Processing Chain and adds some pre-built Surface Processors: SurfaceLoader, SurfaceConverter, and...
2004-12-25 13:29:09 UTC in ManagedGL
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Hi there! I released 0.1.1, including a benchmarker. Please send me your score at sjmulder@users.sourceforge.net!
2004-03-04 14:28:17 UTC in ManagedGL
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Hi all! The first version of ManagedGL, version 0.1 is available for download. ManagedGL is an initative to try to create a cross platform graphics API for the .NET Framework, using available standards, and being available from many languages. The first version includes a basic framework up and running and some primitive functions (enough for a quick&small pong clone)!
2004-03-02 19:34:05 UTC in ManagedGL