-
I attached a diff to the file backend_qt4.py. It solved the problem for me completly and I don't think it introduces further bugs.
2009-10-05 10:02:37 UTC in matplotlib
-
I further investigated this issue and found that the problem is that the window does indeed not remit the destroyed() signal when it is closed. I can't say if this is a bug in matplotlib, in qt or if it is a wanted change in pyqt, nevertheless, the fix I came up with is very easy and solved the issue for my. I'll attach a diff of backend_qt4.py in my next comment; I suggest to add this patch to...
2009-10-05 09:54:47 UTC in matplotlib
-
Below you will find all information from building matplotlib. The problem exist on Mac Os X 10.6 (Snow leopard) on three identically configured computers.
You'll find copy & pasted session below; for this the DEBUG flag has been set to True in backend_qt4agg.py and backend_qt4.py
The following case works:
------------------- SNIP -------------------
In [2]: plot( [ 0, 1, 2 ]...
2009-10-05 09:25:18 UTC in matplotlib
-
Since putting this up, I updated to Snow leopard (10.6) and had to rebuild matplotlib for 64 bit. This problem has since vanished; another bug showed itself though. I opened a new bug ticket for it.
2009-10-05 09:14:02 UTC in matplotlib
-
This is a very tough one:
I have three Mac OS X computers (10.5.8). All run exactly the same sofware (python 2.6, qt, pyqt, numpy 1.3.0, scipy 0.7.1, matplolib 0.99.1.1; all installed from the same version with same ports version of MacPorts). Xcode and gcc version is also the same.
When I do the following (i configured the PyQt4Agg backend on all machines):
ipython -pylab
t =...
2009-09-29 08:28:45 UTC in matplotlib
-
ADA is not very commonly installed on systems, that's why scons is not trying to build the tool by default. There has already been some work done to replace the whitespace checker through a python only solution, but we are only halfway there.
2009-05-25 06:22:56 UTC in Widelands
-
I Investigated OpenGL for widelands before. When using it, we loose our
cuddly 2D look and get smeary, blocky, triangely 3D Surfaces. I vote for
having this feature, but the _optics must not change_. Widelands should not
be another 3D game.
2009-05-20 09:14:50 UTC in Widelands
-
I Investigated OpenGL for widelands before. When using it, we loose our cuddly 2D look and get smeary, blocky, triangely 3D Surfaces. I vote for having this feature, but the _optics must not change_. Widelands should not be another 3D game.
2009-05-20 09:14:12 UTC in Widelands
-
sirver committed revision 4110 to the Widelands SVN repository, changing 1 files.
2009-05-18 12:26:11 UTC in Widelands
-
sirver committed revision 4109 to the Widelands SVN repository, changing 1 files.
2009-05-18 11:44:25 UTC in Widelands