Seidelin

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  • AI (Moore) fighter attacks with no place to land

    On UK1 in WW2V3-41 UK attacks morocco, but has no place to land after battle. UK is AI controlled (Moore'n'Able). Tested using plain SVN 2559.

    2009-11-08 18:11:01 UTC in TripleA

  • Comment: Not executing a battle in AA50 1942

    Could it be that the Germans moved there during non-combat?.

    2009-11-08 17:57:43 UTC in TripleA

  • On amphibious attack retreat questions (fix included)

    This bug was previously marked fixed, but it is not. I refer to the previous report for a possible fix and detailed description. The fix has been tested for extended time in my local copy. The previous report is here: http://sourceforge.net/tracker/index.php?func=detail&aid=2818578&group_id=44492&atid=439737.

    2009-11-07 18:35:03 UTC in TripleA

  • Comment: Battle Calculator goes into infinite loop

    This report is the same bug as described here: http://sourceforge.net/tracker/?func=detail&aid=2820761&group_id=44492&atid=439737 Even though it is not stated directly, I am sure the bug occurred on the AA50-42 map (not -41), since I can only reproduce the bug on the AA50-42 map.

    2009-09-07 15:06:13 UTC in TripleA

  • Factory allowed too overproduce in AI game

    SVN: 2525 WW2V3b: Human controls Russia rest are More'n'Able AI. Italy builds factory in Balkans, which is bombarded by mainly rockets. When Russia takes Balkans, Russia can place 7 (should be 3) units in the Balkans. Savegame is too large to upload here (256 kb limit), so I put it here: http://www.mediafire.com/?sharekey=ae5bf702a2525798d8f14848abf485dde04e75f6e8ebb871.

    2009-08-07 21:23:23 UTC in TripleA

  • WW2V3: Retreat from undefended transports

    Tested with current SVN To reproduce: Place a battleship and a lot of transports in a sea zone. Attack it with some air/naval forces. Retreat when battleship is sunk and transports still are alive (Wrong). Check for undefended transports should be one of the last steps of a battle.

    2009-08-02 10:44:45 UTC in TripleA

  • Load/Unload multiple transport issue

    To reproduce: Map: WW2V3b Jap Combat move phase. Add 3 extra Jap transports to SZ62 (so there are 4 total). Load 1 inf from Jap to transports. Unload 1 inf to Buryatia SSR. Try moving a transport (fails). Try loading a transport (also fails). If all units are loaded before the attack move is performed there are no issues.

    2009-07-25 16:20:32 UTC in TripleA

  • Route finder goes over Neutrals

    WW2V3a: Flying a bomber from Gibraltar to France goes through Spain even though the same move can be done over sea with the same amount of moves.

    2009-07-25 13:55:53 UTC in TripleA

  • Comment: OddsCalculator broken

    Another strange thing about this: Same procedure as above, but change to 1 UK Cruiser vs. 1 GER Cruiser. Battle result should be even odds. However, UK forces remain on average 1,5 (!!!) Units against 0 GER. Quite impressive since UK started with only 1 unit ;) Battle calc never finishes with US troops in naval battle, and gives wrong result with UK troops.

    2009-07-21 09:13:27 UTC in TripleA

  • OddsCalculator broken

    With SVN 2522 Odds Calculator is broken. To reproduce: AA50-42: Open Odds Calculator by clicking CTRL-B over an empty SZ, 2 US subs attack 2 GER subs. click calculate. Calculation never finishes. Actual battle works fine. If first a land battle is calculated, and then switch to sea by deselecting the land battle checkmark, then 2 subs vs. 2 subs is calculated just fine.

    2009-07-13 13:19:15 UTC in TripleA

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