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On UK1 in WW2V3-41 UK attacks morocco, but has no place to land after battle. UK is AI controlled (Moore'n'Able).
Tested using plain SVN 2559.
2009-11-08 18:11:01 UTC in TripleA
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Could it be that the Germans moved there during non-combat?.
2009-11-08 17:57:43 UTC in TripleA
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This bug was previously marked fixed, but it is not. I refer to the previous report for a possible fix and detailed description. The fix has been tested for extended time in my local copy.
The previous report is here:
http://sourceforge.net/tracker/index.php?func=detail&aid=2818578&group_id=44492&atid=439737.
2009-11-07 18:35:03 UTC in TripleA
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This report is the same bug as described here:
http://sourceforge.net/tracker/?func=detail&aid=2820761&group_id=44492&atid=439737
Even though it is not stated directly, I am sure the bug occurred on the AA50-42 map (not -41), since I can only reproduce the bug on the AA50-42 map.
2009-09-07 15:06:13 UTC in TripleA
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SVN: 2525
WW2V3b: Human controls Russia rest are More'n'Able AI. Italy builds factory in Balkans, which is bombarded by mainly rockets. When Russia takes Balkans, Russia can place 7 (should be 3) units in the Balkans.
Savegame is too large to upload here (256 kb limit), so I put it here: http://www.mediafire.com/?sharekey=ae5bf702a2525798d8f14848abf485dde04e75f6e8ebb871.
2009-08-07 21:23:23 UTC in TripleA
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Tested with current SVN
To reproduce:
Place a battleship and a lot of transports in a sea zone. Attack it with some air/naval forces. Retreat when battleship is sunk and transports still are alive (Wrong).
Check for undefended transports should be one of the last steps of a battle.
2009-08-02 10:44:45 UTC in TripleA
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To reproduce:
Map: WW2V3b
Jap Combat move phase.
Add 3 extra Jap transports to SZ62 (so there are 4 total).
Load 1 inf from Jap to transports.
Unload 1 inf to Buryatia SSR.
Try moving a transport (fails).
Try loading a transport (also fails).
If all units are loaded before the attack move is performed there are no issues.
2009-07-25 16:20:32 UTC in TripleA
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WW2V3a: Flying a bomber from Gibraltar to France goes through Spain even though the same move can be done over sea with the same amount of moves.
2009-07-25 13:55:53 UTC in TripleA
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Another strange thing about this:
Same procedure as above, but change to 1 UK Cruiser vs. 1 GER Cruiser.
Battle result should be even odds. However, UK forces remain on average 1,5 (!!!) Units against 0 GER. Quite impressive since UK started with only 1 unit ;)
Battle calc never finishes with US troops in naval battle, and gives wrong result with UK troops.
2009-07-21 09:13:27 UTC in TripleA
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With SVN 2522 Odds Calculator is broken.
To reproduce:
AA50-42:
Open Odds Calculator by clicking CTRL-B over an empty SZ,
2 US subs attack 2 GER subs. click calculate.
Calculation never finishes.
Actual battle works fine.
If first a land battle is calculated, and then switch to sea by deselecting the land battle checkmark, then 2 subs vs. 2 subs is calculated just fine.
2009-07-13 13:19:15 UTC in TripleA