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This patch modifies the graphics2d interface such that it simply doesn't draw if the gui is disabled. This allows simulations that would normally use a graphics2d to be run without a gui. Previously, stage would refuse to create the interface and quit.
2008-12-29 23:04:23 UTC in The Player Project
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This patch adds support for the DIO interface to stage. It also adds an indicator model which uses the DIO interface. When an indicator receives a 1 it becomes visible, and when it receives a 0 it becomes invisible. This is useful for showing status, or representing lights on a robot.
2008-11-14 23:01:53 UTC in The Player Project
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I found it quite misleading that setting the cfm for a joint actually sets the suspension cfm, which only applies to hinge2 joints. Further, it's not even possible to set the constraint cfm.
This patch makes cfm set the constraint cfm, and adds a new parameter for suspension cfm.
2008-08-02 02:43:27 UTC in The Player Project
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I'm not sure if it was intentional, but at some point the more accurate friction model was disabled. I could be wrong, but I would expect most people to want friction to be dependent on the normal force. I rely on it.
2008-08-02 02:29:35 UTC in The Player Project
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The simulator was running slower than specified, because it would do a simulation step and afterwards set the time of the previous physics update to be the current time. This result in the actual step size being (roughly) the desired step size plus the time taken to do the calculations.
Also, the sim timer did not stop when the simulation was paused.
2008-08-02 02:20:33 UTC in The Player Project
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I ran into a problem with both the visuals and displayed bounding boxes of objects being offset from their actual physical representation. Changing:
this->visualNode->SetPose(localPose);
To:
this->visualNode->SetPose(pose);
Seemed to fix it.
2008-08-02 02:12:18 UTC in The Player Project
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This patch implements the get geom message of the actarray interface. This is needed for proper control of actuators from playerv (as far as I know).
2008-06-27 01:04:16 UTC in The Player Project
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I noticed a couple of uninitialised variables in the new gazebo main loop. In my case, they resulted in it not rendering. I've attached a patch, all it does is initialise prevPhysicsTime and prevRenderTime with the current time before starting the loop.
2008-05-31 00:00:41 UTC in The Player Project
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razorunreal committed revision 26 to the ARDev SVN repository, changing 2 files.
2008-04-15 05:59:08 UTC in ARDev
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Patch updated to install all of the gazebo server headers. It's also against the latest and has relative paths this time (oops).
File Added: GazeboPluginUpdated.diff.
2008-03-27 22:00:08 UTC in The Player Project