Raphal Quinet – quinet

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  • Comment: Scripting: Crashes and missing capabilities

    I will try to fix most of these issues. Some time ago, I had started to add the ability to pick up, apply or drop items by tag but I haven't had the time to finish this yet. I will try to finish that work in the next days. Note that contrary to the previous anonymous comment, I disagree that including a scripting language "directly" would solve all problems. Embedded scripting languages...

    10:15AM UTC on Sep 12 2008 in Crossfire RPG game

  • Comment: short int encoding for food value in payment altars

    You were given incorrect advice. :-) The type of "food" should be changed to sint32, not uint32. It needs to be signed because several things happen only when food < 0. After having a quick look at the code, I see that we should probably also change the type of "last_eat" (in include/object.h) from sint16 to sint32 for the same reason. And to be safer, we should add some range checks...

    12:35PM UTC on Aug 31 2008 in Crossfire RPG game

  • Comment: shoes of granite recipe bug

    The shoes/boots of granite are the only recipes that produce a cursed result, together with the cloak of unholiness (but the latter cannot be enchanted). So it's not really a bug. The result of these recipes isn't supposed to be useful. It may be a bit confusing that positive enchantments on the ingredients become negative in the cursed result, but that's how the code behaves internally for...

    12:13PM UTC on Aug 31 2008 in Crossfire RPG game

  • Comment: Bomb Shop

    Although the gunpowder is fun, I don't like the other items. They don't really fit in the crossfire theme (fantasy/medieval). These items may be useful and their price may or may not be right, but they just don't fit. I'm afraid that if we accept bombs with cold or electricity attacks, and especially nuclear bombs, then the next step would be to accept plasma guns, phasers or light sabers...

    12:02PM UTC on Aug 31 2008 in Crossfire RPG game

  • Comment: buildable altars

    Applied in SVN revision 9789/9790: Applied slightly modified patch #2084099 "buildable altars", courtesy of meflin and added a new image for altar building material. I increased the weight to make it match the weight of the fountain material (25 kg) and I also added the new image that I showed you on IRC.

    09:59PM UTC on Aug 30 2008 in Crossfire RPG game

  • Crossfire RPG game

    quinet committed revision 9790 to the Crossfire RPG game SVN repository, changing 1 files.

    09:57PM UTC on Aug 30 2008 in Crossfire RPG game

  • Crossfire RPG game

    quinet committed revision 9789 to the Crossfire RPG game SVN repository, changing 4 files.

    09:36PM UTC on Aug 30 2008 in Crossfire RPG game

  • Crossfire RPG game

    quinet committed revision 9785 to the Crossfire RPG game SVN repository, changing 2 files.

    11:57AM UTC on Aug 27 2008 in Crossfire RPG game

  • Crossfire RPG game

    quinet committed revision 9777 to the Crossfire RPG game SVN repository, changing 2 files.

    05:24PM UTC on Aug 26 2008 in Crossfire RPG game

  • Crossfire RPG game

    quinet committed revision 9772 to the Crossfire RPG game SVN repository, changing 2 files.

    07:50PM UTC on Aug 25 2008 in Crossfire RPG game

About Me

  • 01/26/2000 (9 years ago)
  • 8913
  • quinet (My Site)
  • Raphal Quinet

  • SQL-based C Java Perl PHP XSL (XSLT/XPath/XSL-FO) Conferencing HTML/XHTML Networking French

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