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  • Comment: Lua: Rename joypad.read to joypad.get

    Fixing a bug should close it >.< I fixed this a long time ago.

    2008-12-18 23:08:24 UTC in FCE Ultra

  • Comment: joypad.read bugged

    Currently, there's a discrepancy between what Lua returns for joypad.read, depending on whether you have written anything with joypad.write Also, feel free to join us on IRC (#fceu on the Freenode network) to make these chats a little easier :)

    2008-12-18 23:07:30 UTC in FCE Ultra

  • Comment: Memory freezing is buggy

    The problem is the secret (1k?) limit on addresses that can be frozen at once. A fix is not anywhere to be seen for now... -- qFox, who doesnt feel like logging in.

    2008-12-13 01:26:50 UTC in FCE Ultra

  • FCE Ultra

    qfox committed revision 990 to the FCE Ultra SVN repository, changing 3 files.

    2008-11-24 19:58:21 UTC in FCE Ultra

  • FCE Ultra

    qfox committed revision 978 to the FCE Ultra SVN repository, changing 4 files.

    2008-11-21 15:16:32 UTC in FCE Ultra

  • FCE Ultra

    qfox committed revision 977 to the FCE Ultra SVN repository, changing 1 files.

    2008-11-21 15:07:09 UTC in FCE Ultra

  • Lua: add input.get

    This can be some work so it has no priority, but gens has a input.get function that gets the current input from keyboard and mouse. Now, keyboard is nice but I think getting the mouse coords on fceux screen would create some opportunities for new cool scripts. gens' input.get returns a table.xmouse and table.ymouse containing the mouse coords. I'd really like that.

    2008-11-11 20:30:09 UTC in FCE Ultra

  • Lua: make nil do nothing in joypad.set

    I'd like a mechanism that gens has; when you set a button to nil, it should not change. Only when you explicitly set something to false, the button should be released. This allows you to keep keyboard/movie input with less hassle (yes you can do it in Lua, but this is a very nice and better method, I think).

    2008-11-11 20:29:08 UTC in FCE Ultra

  • Lua: Rename joypad.read to joypad.get

    joypad.read should be remapped to joypad.get for naming consistency (snes9x will get this as well, gens already has it). But leave joypad.read as well for backwards compatibility.

    2008-11-11 20:27:51 UTC in FCE Ultra

  • joypad.read bugged

    joypad.read should always return the user input (regardless of what Lua does) but once you set the input by joypad.set, it returns variable results.

    2008-11-11 20:26:55 UTC in FCE Ultra

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  • 2004-01-24 (6 years ago)
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