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pgregory pushed 1 commit(s) to refs/heads/master in the giselle Git repository of the Aqsis Renderer project.
2010-01-06 21:52:00 UTC in Aqsis Renderer
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pgregory pushed 1 commit(s) to refs/heads/master in the giselle Git repository of the Aqsis Renderer project.
2010-01-06 12:40:34 UTC in Aqsis Renderer
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pgregory pushed 77 commit(s) to refs/heads/master in the giselle Git repository of the Aqsis Renderer project.
2010-01-06 12:34:57 UTC in Aqsis Renderer
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pgregory pushed 77 commit(s) to refs/heads/master in the giselle Git repository of the Aqsis Renderer project.
2010-01-06 12:34:57 UTC in Aqsis Renderer
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pgregory pushed 77 commit(s) to refs/heads/master in the giselle Git repository of the Aqsis Renderer project.
2010-01-06 12:34:57 UTC in Aqsis Renderer
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This is due to the way that MacOSX handles the shader paths in it's aqsisrc. It seems that the "defaultshaderpath" is setup using the %AQSISHOME% environment variable, and in aqsisrc.in.cmake, the shaderpath is set to [".:@:${SHADERPATH}"] and ${SHADERPATH} is only set in a MacOSX build, and is set to the same string as the ${DEFAULT_SHADERPATH}.
I'm guessing the reason for the ${SHADERPATH}...
2009-12-01 23:26:30 UTC in Aqsis Renderer
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The problem is that the default class for "st" is "varying" which in the case of PointsPolygons requires a single value per geometric vertex (i.e. for each value of "P"), whereas "facevarying" requires a value per polygon vertex (i.e. the sum of the values in the nvertices array).
Specifying the type for "st" fully, i.e. "facevarying float[2] st" solves the problem and makes the first set of...
2009-11-29 20:49:35 UTC in Aqsis Renderer
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Appears to work fine on MacOSX and Linux machines, must be a Windows issue.
2009-11-09 21:26:57 UTC in Aqsis Renderer
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The problem is that in slx.cpp@666 (!) the value of DSOPath is undefined, and causes a crash.
A workaround is to call Slx_SetDSOPath("") at the start.
The solution is to ensure that the DSOPath is always initialised to something sensible.
2009-10-30 11:10:48 UTC in Aqsis Renderer
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When using the slxargs library via the proxy Slo API, a simple use case of...
char* shader = "test.slx";
Slo_SetShader(shader);
Slo_EndShader();
will cause a crash.
2009-10-30 11:08:46 UTC in Aqsis Renderer