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Appears to work fine on MacOSX and Linux machines, must be a Windows issue.
2009-11-09 21:26:57 UTC in Aqsis Renderer
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The problem is that in slx.cpp@666 (!) the value of DSOPath is undefined, and causes a crash.
A workaround is to call Slx_SetDSOPath("") at the start.
The solution is to ensure that the DSOPath is always initialised to something sensible.
2009-10-30 11:10:48 UTC in Aqsis Renderer
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When using the slxargs library via the proxy Slo API, a simple use case of...
char* shader = "test.slx";
Slo_SetShader(shader);
Slo_EndShader();
will cause a crash.
2009-10-30 11:08:46 UTC in Aqsis Renderer
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pgregory made 1 file-release changes.
2009-10-11 13:24:01 UTC in Aqsis Renderer
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pgregory made 2 file-release changes.
2009-10-11 13:08:01 UTC in Aqsis Renderer
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pgregory made 1 file-release changes.
2009-10-11 13:03:01 UTC in Aqsis Renderer
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pgregory made 1 file-release changes.
2009-10-11 13:02:01 UTC in Aqsis Renderer
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pgregory made 1 file-release changes.
2009-10-11 13:00:02 UTC in Aqsis Renderer
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pgregory made 1 file-release changes.
2009-10-11 12:58:01 UTC in Aqsis Renderer
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pgregory made 1 file-release changes.
2009-10-11 12:57:02 UTC in Aqsis Renderer