Shawn Fitzpatrick

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  • Comment: Omni Units displaying names incorrectly

    Yeah but something broke it because it displayed the names correctly before:P.

    2009-10-05 06:22:07 UTC in MekWars

  • Omni Units displaying names incorrectly

    Current SVN (1127) Omni units display incorrectly in chat. My unit: #43737 Prime (3/4) [75 EXP ] Kills: 0 Reward Unit. BV: 974 Is Fully Functional No chassis name, just the configuration name. Is this MW incorrectly reading the files, or do the files need some sort of fixing?.

    2009-10-05 03:32:49 UTC in MekWars

  • Comment: Repods of units that are not on the buildtables

    I stand corrected then sir.

    2009-10-04 22:32:03 UTC in MekWars

  • Comment: Repods of units that are not on the buildtables

    I am not positive but I believe the revised code that was fixed has not been submitted to the SVN. If that is the case your jars are still using the broken code.

    2009-10-04 21:50:49 UTC in MekWars

  • Comment: Repods bugged under current dev

    Although we don't use repods currently, tested on Warriors of Kerensky, same issue, no units are showing in the repod dialog. Have confirmed all config settings are correct.

    2009-09-24 01:14:42 UTC in MekWars

  • Comment: Bug with Aerospace Movement

    Bug is also present in MM version 0.35.0 that Legends uses.

    2009-09-11 02:03:24 UTC in MegaMek

  • Bug with Aerospace Movement

    Currently you can effectively increase your safe thrust and fly extreme distances with no penalty. This is done by thrusting and using the Backspace key to reduce thrust. In this way the client believes you are only using safe thrust, but repeatedly doing it I was able to fly a 5/8 fighter 60 hexes in one turn. MM version this bug appears in is 0.33.44-MW040209-6492 0, currently in use on...

    2009-09-11 01:37:11 UTC in MegaMek

  • Disallowing salvage of undamaged units

    Setting: Option to make salvaging undamaged units impossible in the Advanced Repair system. Rationale: Many servers (Including Warriors Of Kerensky) are utilizing advanced repair. However, currently many players strip down fully-functional units they simply do not want to use. Some servers (including WoK) wish for players to use what they pull, or at least promote using what is pulled. We...

    2009-09-05 21:40:08 UTC in MekWars

  • Comment: Allow Parts sell back with Parts Repairs enabled

    Excellent idea on both counts.

    2009-08-02 02:07:48 UTC in MekWars

  • MegaMek Options per Op

    This is an expansion of RFE ID: 2783858, would it be possible to allow all MM options to be set by Operation, rather than globally?.

    2009-07-18 06:48:46 UTC in MekWars

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  • 2008-10-12 (1 year ago)
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  • padraig_tseng (My Site)
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