My GLUI application liberally creates and destroys lots of textures and geometry.
If I hook up the keyboard so that keys modify the texture/geometry, everything works as expected.
If I create 2 GLUI buttons to do the same, I get all kinds of indeterminate texture corruption (both size and contents).
I think I have everything hooked up properly as per the docs - can anyone suggest what...
2009-04-15 17:04:12 UTC in GLUI User Interface Library