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Hello there!
Loemu runs but outputs this message upon launch and no game appears in the list:
/usr/lib/python2.5/site-packages/loemu/Loemu.py:130: GtkWarning: gtk_tree_view_set_cursor_on_cell: assertion `tree_view->priv->tree != NULL' failed
self.filter_treeview.set_cursor(0,column)
/usr/lib/python2.5/site-packages/loemu/Loemu.py:432: GtkWarning: gtk_tree_view_set_cursor_on_cell...
2009-03-11 14:36:20 UTC in Loemu
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Well, I won't force you to add it of course. ;-)
MAME has not network support but is multiplayer. My girlfriend and I were used to play on the same keyboard but now I plugged 4 joypads enabling 4 players fun!!!
NPlayers is useful in the following case (taken from the readme file):
"Have you ever been sitting there with three friends staring at your computer screen where your favourite...
2008-12-10 12:40:54 UTC in GMAMEUI
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It would be nice to add NPlayers support.
nplayers.ini is a category file listing multiplayer details (1P, 2P sim, 4P alt, ...), it's very handy when you play with friends.
nplayers.ini uses the same format as catver.ini so it shouldn't be hard to add support for this file.
A catver32-like version also exist under the name "NPlayers32" (Multiplayer.ini). But nplayers.ini is the easiest...
2008-05-14 13:36:23 UTC in GMAMEUI
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Please test whether you can reproduce this bug
with the latest daily SVN build which you can find
at the bottom of our downloads page:
.
2008-01-09 21:28:30 UTC in ScummVM
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Tested with SVN 0.11.0pre - (Jan 9 2008 22:42:56) - Windows 2000 French
It's worse than before: the numeric keys above alphas now always behave as Caps Lock was active (uppercase) but alphas are always lowercase. Shift and Caps Lock keys seem to be disabled. It's now impossible to obtain uppercase letters.
a, z, q, w still print q, w, a, z respectively. But I saw something strange, the...
2008-01-09 21:28:30 UTC in ScummVM
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Yes to write a number on an azerty keyboard, you have 3 ways:
- Press Shift and key simultaneously.
- Enable Caps Lock then press key.
- Use righthand numeric keypad (with Num Lock on).
But the original games work fine and there were only one version of these games used worldwide (the US version). Could we skip SDL and use keyboard system drivers directly instead (at least on PC...
2007-12-20 14:34:06 UTC in ScummVM
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Same happens on Linux (ScummVM 0.11.0svn (Dec 20 2007 12:32:55).
Yes, the problem comes from SDL. To get AZERTY (and all other kb layouts) keys right in SDL, you have to use UNICODE:
SDL_EnableUNICODE();
switch (event.key.keysym.unicode) {
See http://www.libsdl.org/cgi/docwiki.cgi/SDL_5fkeysym for more info.
Here's an example here too...
2007-12-20 12:22:57 UTC in ScummVM
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ScummVM version:
ScummVM 0.11.0svn (Dec 19 2007 09:11:48)
Features compiled in: Vorbis FLAC MP3 zLib
(also occurs in ScummVM 0.10.0).
Games are in english, tested on Windows 2000.
This affects all Sierra AGI games.
Bug:
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When launching these games through ScummVM using an AZERTY keyboard, the numeric keypad is disabled and pressing A, Z, Q, W keys return Q, W, A, Z respectively.
2007-12-19 18:37:14 UTC in ScummVM