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niniendowarrior committed revision 148 to the neveredit SVN repository, changing 1 files.
2008-11-14 06:01:45 UTC in neveredit
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niniendowarrior committed revision 147 to the neveredit SVN repository, changing 1 files.
2008-10-12 00:30:24 UTC in neveredit
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niniendowarrior committed revision 146 to the neveredit SVN repository, changing 1 files.
2008-10-10 23:11:23 UTC in neveredit
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niniendowarrior committed revision 145 to the neveredit SVN repository, changing 1 files.
2008-09-28 02:56:27 UTC in neveredit
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Additional notes on the problem.
The check on the objects seem to be dependent on the rows and that the row has to align to where the x,y component of the object is before it is checked to see whether or not it should be passed to the ray tracing collision detection.
This has been a bloody difficult ticket to solve, I'm tempted to move on for now.
2008-09-13 10:51:51 UTC in neveredit
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Here's the gist of the problem.
The base plane is [1,1,0] and the normal of the base plane is [0,0,1].
Now, the algorithm goes something like this:
1. project the ray from the mouse point
2. get the point in the base plane. (Note that Z component is always 0 because the base plane sits on the 0 axis).
3. check every creature instance for the X and Y component to see if the point in the...
2008-08-30 00:41:35 UTC in neveredit
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It becomes increasingly difficult to select items when there is a z-axis motion to the map. The roll over select code seems to be having problems.
2008-08-23 04:35:37 UTC in neveredit
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niniendowarrior committed revision 144 to the neveredit SVN repository, changing 1 files.
2008-08-23 02:18:32 UTC in neveredit
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niniendowarrior committed revision 143 to the neveredit SVN repository, changing 2 files.
2008-08-23 02:02:05 UTC in neveredit
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I don't think I can move this right now. Most of the work here is addressing the Mac platform and its ease of installation. This is something I cannot test at all and probably may have to put off until Mac guys come along and start testing.
2008-08-09 12:47:12 UTC in neveredit