Nik Trevallyn-Jones

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  • Followup: RE: Bump bug?

    Hi Helge, Firstly, thank you for such a clear and well-documented report. I'm not the person who would normally deal with this particular piece of code (that's Peter's domain), but I expect he will certainly look at this and let you know about it - whether it's a bug or just unexpected behaviour. :o) Thanks again for the report - have a great New Year, and hopefully we'll get an answer...

    2009-12-31 12:25:21 UTC in Art of Illusion

  • Followup: RE: Ray Counter / Ray intensity counter / Light

    > You can even do better than that. What Peter says is very true: If you write your own CameraFilter, then the image data it will receive will be in a ComplexImage. And the HDR output is obviously a useful (though compressed) format for HDR data. As yet another alternative, the AdvancedRendering plugin also supports a RAW output where the pixel data is simply written directly to file.

    2009-12-30 04:49:47 UTC in Art of Illusion

  • Followup: RE: Ray Counter / Ray intensity counter / Light

    Hi Irohr, > The idea of 'just' using the raytracer, take a screenshot You don't need to take a screenshot. The AOI rendering system will happily write the rendered image to file for you. > For example if I'm using a white surface after some ray hits it will be white, and won't get whiter than white. This is not actually the case. A pixel with white texture (ie a white surface)...

    2009-12-29 14:58:00 UTC in Art of Illusion

  • Comment: Kernel Panic in SIOCGIWNAME implementation

    Hi Quentin. Thanks for this. I will certainly apply this along with your other patches. FYI: the string isn't actually ignored - if you run "iwconfig" with your iburst device active, you should see the "HC-SDMA iBurst" name being displayed - at least I used to see it. I haven't looked in a while, and I'm not near an iBurst device right at this moment. Thanks again for the patches, I'll...

    2009-12-29 09:23:24 UTC in ib wireless broadband driver

  • Followup: RE: Ray Counter / Ray intensity counter / Light

    Hi Irohr, If you were to tell us *why* you want this information, then we might be able to give you more useful answers. However, without knowing your reasons, I can only assume that the questions you've asked are the only/best way to solve your problem. So: > I'm new to art of illusion and I've never worekd with a 3D creator before. Ok, so why are you trying to count the light...

    2009-12-28 11:30:04 UTC in Art of Illusion

  • Followup: RE: Happy Christmas All

    Thank you all - Merry Christmas to you all, and a prosperous New Year. I'm hoping to get a few days for AOI over the next 2 weeks, so let's see what comes out! :o) Cheers! Nik.

    2009-12-23 02:59:10 UTC in Art of Illusion

  • Followup: RE: Transparency - shower door

    Don, I'm not offended at all. - Firstly because I didn't write or design the SourceForge forums; - Secondly, because I also think the SF forum "markdown" system is too complex, techie, non-standard, or whatever; - Thirdly, I agree - one shouldn't have to go to a further site (or even page) to read how to achieve tha basics in a forum post. So I certainly haven't misunderstood...

    2009-12-20 08:10:56 UTC in Art of Illusion

  • Followup: RE: Transparency - shower door

    > I can't even figure out how to post quotations on this forum, having problems with linebreaks and, as you mentioned, sometimes spaces. If you look immediately below the box where you type your post, you'll see the sentence: You can use Markdown syntax in your reply. The words "Markdown syntax" are highlighted as a link. If you click on that link (I open it in a separate tab), then...

    2009-12-19 00:18:57 UTC in Art of Illusion

  • Followup: RE: Art of Illusion 2.8

    > ust a detail: at least on xp, the name of the tools (on mouse over) is getting hidden under the scene. This is usually an issue with OpenGL, sadly. Java make a distinction between "heavyweight" and "leightweight" GUI components, and when OpenGL is used to render things, certain components end up over others, where they usually aren't. If you disable OpenGL, then the problem will...

    2009-12-16 22:33:46 UTC in Art of Illusion

  • Followup: RE: Art of Illusion 2.8

    Siri, Great! Thanks for the feedback :o) Let me know if you encounter any other problems. Cheers! Nik.

    2009-12-14 15:01:15 UTC in Art of Illusion