Nik Trevallyn-Jones

Project Finder

Show:

What's happening?

  • Followup: RE: Extracting an image from an image texture

    While a direct way of extracting the images would be really useful (it could easily be a plugin or possibly even a script), if you need the images right now, then you can just render them. You should do something like this: 1. [b][i]make a copy[/i][/b] of the original scene file 2. using the [b]copy[/b], create a new camera and arrange it so it will render the desired image as its...

    2012-05-29 16:09:16 PDT in Art of Illusion

  • Followup: RE: 3D modelling vs CAD

    [quote]They use AOI and apparently export to STIL files somehow.[/quote] Follow these steps: 0. Use the Scripts and Plugins Manager (SPManager) to install the STLTranslator plugin (one-off task) 1. open your scene, and optionally select the obejct(s) you wish to export to STL 2. Select "File | Export | STL" and follow the prompts. Cheers! Nik.

    2012-05-24 17:54:05 PDT in Art of Illusion

  • Followup: RE: 3D modelling vs CAD

    I'll add my 2c to give (yet) another perspective. Instead of asking what the different programs were intended to do, ask yourself what is the [b][i]output[/i][/b] that you want. CAD programs produce DXF, DWG, and similar types of files, which represent lines (plans and elevations) or full 3D models, in a way that would enable someone to build what you have drawn. 3D modelling programs...

    2012-05-23 16:35:54 PDT in Art of Illusion

  • Followup: RE: Exporting STL geometry, different patch-names

    While we're on this topic, would it help if I/we wrote translators for other similar formats? Eg: AMF or PLY? Cheers! Nik.

    2012-05-13 03:40:22 PDT in Art of Illusion

  • Followup: RE: Exporting STL geometry, different patch-names

    Kewl: I checked the Wikipedia entry for STL to review the format, adn found this sentence: [quote=Wikipedia] Some STL loaders (e.g. the STL plugin for Art of Illusion) check that the normal in the file agrees with the normal they calculate using the right-hand rule and warn you when it does not [/quote] Hey folks! We're famous!! Cheers! Nik.

    2012-05-13 03:38:53 PDT in Art of Illusion

  • Followup: RE: Exporting STL geometry, different patch-names

    Hi Rickardsolsjo & Vidiot, Ok, I've had a chance to check the code. The STLTranslator logic is as follows: 1. If [i]any[/i] objects in the AOI scene are selected, then it exports that/those objects only; 2. if [i]no[/i] objects are selected, then it exports [i]all[/i] objects in the scene (AOI file); 3. for each object to be exported, the triangle mesh of the object is retrieved...

    2012-05-13 03:28:18 PDT in Art of Illusion

  • Followup: RE: Exporting STL geometry, different patch-names

    Hi Nickardsolsjo, Firstly, I don't believe that the STL export/import is capable of exporting or importing more than one mesh - and I actually understood that this was a limitation of STL itself. I can check both the STL spec, and the STL translator code to clarify this point. Secondly, the STL export/import only supports closed objects, so when you say "extracted 3 surfaces"...

    2012-05-12 18:39:37 PDT in Art of Illusion

  • Followup: RE: Separate a Mesh consis. of many? n´ o.q...

    Hi Peter, Perhaps I misunderstood. In post 4 of this thread you said: [quote]That's a pretty big mesh! Have you tried increasing the Java heap size (with the -Xmx command line option)? [/quote] and in his reply in post 5, Vidiot said: [quote]It´s big, but not unusual: [/quote] So I believe suggestions regarding AOI's memory consumption for relatively large meshes are pertinent to...

    2012-04-15 22:09:43 PDT in Art of Illusion

  • Followup: RE: Separate a Mesh consis. of many? n´ o.q...

    Hi LJ, I haven't looked at the code, but the symptoms you describe may not be an actual memory leak, but rather object caching. I don't know if AOI releases images, cached meshes, and other related objects when it closes a file. However, your point is most certainly valid: it is probably worth investigating to see what memory is being retained, and whether it should be released earlier...

    2012-04-15 19:57:14 PDT in Art of Illusion

  • Followup: RE: Does Effect catcher support GI (AO) shadows?

    Hi Vidiot. The Effects Catcher certainly has code to handle any and all GI logic. I did perform [i]some[/i] tests to confirm the code was working - however, I don't recall testing AO. I'll have a look at the code and try some tests, and report back here. I would actually love to get some time for Effects Catcher. I have some significant new features mostly coded, but not yet...

    2012-04-15 19:24:00 PDT in Art of Illusion