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A UV animation would go in the <library_animations> tag as an <animation> and its <channel> tag would target the material usually something like effectName-fx/common/offsetU.
2009-09-22 14:19:44 UTC in COLLADA for Maya, 3DSMax
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I've seen other things that work in 3.05 that are broken in NextGen, I'm not sure that this is the forum for NextGen, because I never really get any responses to stuff here when I ask about NextGen. For me, I actually took the 3.05B source code, and converted it to Max 2010, and everything I need works great that way.
Or is there some other reason that you don't want to use 3.05B?.
2009-06-29 13:10:30 UTC in COLLADA for Maya, 3DSMax
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There is a basic exporter already for blender, and I there is a Google summer of Code project to get a new collada exporter for blender. Thats your best bet.
The blender exporter, (I helped work on it) tries to mimic the output of ColladaMax and does an ok job on basic blender scenes with basic animations.
2009-06-10 23:09:36 UTC in COLLADA for Maya, 3DSMax
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I fixed camera by modifying:
ColladaOptions.cpp
DoSampleMatrix():
change:
sampleMatrices = (maxCtrl->ClassID() != Class_ID(PRS_CONTROL_CLASS_ID, 0)) != 0 || FindConstraint(maxCtrl) != 0;
bool temp = (maxCtrl->ClassID() != Class_ID(LOOKAT_CONTROL_CLASS_ID, 0)) != 0;
sampleMatrices &= temp;
the temp variable is the camera class, it exports it very well! and it...
2009-05-29 22:31:36 UTC in COLLADA for Maya, 3DSMax
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Ahh right sorry, ColladaMax, Feeling software. Latest version.
2009-05-28 14:13:00 UTC in COLLADA for Maya, 3DSMax
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Does anyone know why these objects (Bipeds and Cameras) are ALWAYS sampled and always baked matricies? Everything else logically uses Trans / Rot / Scale, and normal keyframes, except these...
2009-05-27 22:07:55 UTC in COLLADA for Maya, 3DSMax
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Is support for the FCollada plugin ended? Is the next Gen now the main line?.
2009-04-29 14:02:12 UTC in COLLADA for Maya, 3DSMax
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UV Animations was the biggest one I noticed just off hand. Also it seems to be missing the option for relative paths, as well as XRefs in the export dialog.
Interesting, I read a post from 3ds max that said since max 2010 was compiled with vs 2008, it used the version 9 runtimes. Which they said all plugins for 2010 had to be compiled with those runtimes, which are only availble in vs 2008.
2009-04-29 14:01:09 UTC in COLLADA for Maya, 3DSMax
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I managed to recompile the latest code there to Max 2010, but it requires a lot of changes w/ AssetManagment, and an upgrade to vs 2008. How come Collada Max Next has less exported features supported? The FCollada based on seems to be more feature complete?.
2009-04-28 21:17:27 UTC in COLLADA for Maya, 3DSMax
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I can't seem to find the source for NextGen in the svn? Where is the source code held?
Is there a Max 2010 Version of the original FCollada based Collada Max?.
2009-04-28 17:31:12 UTC in COLLADA for Maya, 3DSMax