Nat Pavasant

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  • Comment: Scrollable properties

    Fixed. May I ask how you accomplish this?.

    2009-12-11 12:06:06 UTC in Robocode

  • Comment: Robot Editor doesn't accept packagename with dot (.) in it.

    I hereby confirm that is issue has been fixed. Sorry for not testing earlier, I have been extremely been busy last few weeks.

    2009-12-11 12:05:03 UTC in Robocode

  • Comment: Lockup on start if too many bots in robots dir (cont'd)

    So far I notice no performance lost in the release. Actually I think is is a little faster, but that may be that my hard disk load now is probably less then when I test last time.

    2009-12-11 12:02:30 UTC in Robocode

  • Followup: RE: Positioning outside the battlefield?

    IIRC that's a weird thing for a long time. robot.getWidth() returns the width of the Robot's bound, which is use for painting. But the physics engine somehow subtract the bound by four before checking for collisions.

    2009-11-28 12:35:53 UTC in Robocode

  • Comment: Source is not included

    I haven't test it yet (no time), but as I review some of the new code, I wonder how you deal with project with multiple source folder? In my Robot workspace I have many projects, since I want separated source folder. So I config each project's build dir to the source folder and add each project manually. If you can make it supports project with multiple source folders, it would be great...

    2009-11-25 13:41:29 UTC in Robocode

  • Followup: RE: Incorrect Turn Speed ?

    I understand your cases now. The time unit in Robocode is tick, not round. A battle contains rounds. Each round contains ticks. I don't understand your first case about turning slower, haven't test yet. But for you second case (post 4), there is a reason. I don't know if this is intentionally or accidentally (i.e., bug), but the reason is Radar is currently considered finished moving...

    2009-11-24 17:06:08 UTC in Robocode

  • Followup: RE: Incorrect Turn Speed ?

    I don't understand your code. It should output always the multiplier of 5. Actually I didn't really understand what were you trying to explain. Please clarify it a little?.

    2009-11-24 15:53:24 UTC in Robocode

  • Followup: RE: Incorrect Turn Speed ?

    What do you mean by "20 180-radarturns" and "15 180-radarturns"?.

    2009-11-24 14:11:30 UTC in Robocode

  • Comment: LAN ability

    Actually if the server/client share same random seed, the result may be the same. I don't know how Robocode synchronise each Robot's thread (I should studied it, anyway), but I doubt it has a predictable order. So random seed won't work anyway. I second Pavel's message: what is the usefulness of this anyway? If you just want multiple client to see the same battle, you can just run it on the...

    2009-11-22 09:54:39 UTC in Robocode

  • Comment: LAN ability

    What do you mean? LAN with Robocode can mean many things: - One Robocode Server and many clients showing the same battleview (already requested, not implemented yet) - Each one put each robot to fight each other (done: roborumble server) - Each one controlling Interactive robot and fight each other (no request, not implemented, but I think the latency of network will cause problems here)

    2009-11-21 09:00:55 UTC in Robocode

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