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mwedel committed revision 12312 to the Crossfire RPG game SVN repository, changing 2 files.
2009-12-13 03:44:22 UTC in Crossfire RPG game
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mwedel committed revision 12304 to the Crossfire RPG game SVN repository, changing 6 files.
2009-12-08 07:45:54 UTC in Crossfire RPG game
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mwedel committed revision 12303 to the Crossfire RPG game SVN repository, changing 2 files.
2009-12-08 07:36:06 UTC in Crossfire RPG game
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mwedel committed revision 12294 to the Crossfire RPG game SVN repository, changing 2 files.
2009-12-02 06:15:46 UTC in Crossfire RPG game
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Fixed with this commit:
common/metaserver.c: Fix bug 2806906- gcfclient hangs on exit when offline.
Limit number of attempts to get metaserver2 data - was trying
perpetually before.
MSW 2009-07-27.
2009-07-28 06:25:11 UTC in Crossfire RPG game
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mwedel committed revision 12123 to the Crossfire RPG game SVN repository, changing 2 files.
2009-07-28 06:24:41 UTC in Crossfire RPG game
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Worth noting that this problem is common to all the C based servers that uses the common metaserver code. There isn't a generic client-common category, so moving this to gtk2-client, since that is the most supported of the clients.
2009-07-16 07:09:12 UTC in Crossfire RPG game
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I have a fix for this - will commit it tomorrow night after more testing.
2009-07-16 07:07:30 UTC in Crossfire RPG game
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The network bandwidth saved probably isn't meaningful anymore, unless folks are perhaps running on a 56K modem. But even then, I suspect other aspects of the protocol and design are much more network hungry.
A simple calculation: If presume 100 messages per second (which I think is really high), and each at 100 bytes (which is probably larger than it really is), that is a 10KB/sec (or 100...
2009-07-16 06:43:42 UTC in Crossfire RPG game
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IMO, the output count logic should just go away and the collapsing of messages get handled by the client.
2009-07-15 06:51:06 UTC in Crossfire RPG game