mpope committed revision 9861 to the FreeCol SVN repository, changing 2 files.
2012-05-29 03:15:54 PDT in FreeCol
mpope committed revision 9860 to the FreeCol SVN repository, changing 1 files.
2012-05-29 03:13:52 PDT in FreeCol
Did you quit the game and restart after toggling the pixmaps option? I now suspect that is necessary for it to work. BTW since, like myself you are a Fedora user, what graphics driver are you using? I am no longer able to reproduce this bug on F16 with the radeon driver.
2012-05-29 03:08:15 PDT in FreeCol
OK, so we have a bug that happens with 0.10.0 on XP but has not been seen since. Most likely either FreeCol's error handling has improved or Microsoft fixed their Java. I will leave this report open for now, but if no further sightings show up in a few months it will be time to close.
2012-05-28 02:09:12 PDT in FreeCol
mpope committed revision 9859 to the FreeCol SVN repository, changing 4 files.
2012-05-26 16:46:56 PDT in FreeCol
If you can come up with enough ship names that each nation has multiple ships in each list, then fair enough. However I am less worried by the naming incongruities, and I suspect our users will be just happy to have ship names at all. We already do enough strange stuff (often founding Jamestown within reach of the south pole or Quebec in the tropics, and meeting Aztecs in Africa for that...
2012-05-25 22:06:07 PDT in FreeCol
This artifact has been marked as a duplicate of artifact 3520455 with reason: Same bug, other is more recent.
2012-05-25 06:13:23 PDT in FreeCol
Fixed in svn.9850.
2012-05-25 05:57:31 PDT in FreeCol
This artifact has been marked as a duplicate of artifact 3518158 with reason: Same bug, more detail on the other.
2012-05-25 05:49:57 PDT in FreeCol
a) Dialog reappears for ship after operation. Depends on the operation. Units appear in the dialog if they can move. So if the operation was to send the ship to the New World, it has no other moves possible so it no longer appears. If you manipulate the cargo, the unit can still move, so it does. This is the intent. b) Units with moves left. Use the `skip' command to mark these as...
2012-05-25 05:16:30 PDT in FreeCol