Sven Willkowski

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  • Comment: Battlearmor under current dev

    Added screenshot to see the issue ingame.

    2009-11-14 19:12:51 UTC in MegaMek

  • Battlearmor under current dev

    Battlearmors show only 1-2 troopers in the armor tab. i.e. Rottweiler Ba shows 1 trooper. See attached unit file for settings plz.

    2009-11-14 19:11:26 UTC in MegaMek

  • Mouswheel zooms map bugged

    In current developer version, option to zoom the map with the mousewheel doesnt work when set. client still scrolls the map.

    2009-11-14 18:14:27 UTC in MegaMek

  • Comment: megamek-dev-svn-20091110 Problems

    Ok with the build from 10th works fine without AWT interface. Only, as you mentioned, the AWT interface screws the round reports. Thx for the fast response.

    2009-11-12 20:13:16 UTC in MegaMek

  • Comment: megamek-dev-svn-20091110 Problems

    Build from the SF yesterday (11th of november). Megamek.jar included with the Mekwars build. I expected that this is the latest dev version. If that is wrong. Sry. will try the version downloadable here then.

    2009-11-12 19:55:48 UTC in MegaMek

  • Comment: megamek-dev-svn-20091110 Problems

    Also, when ending the firing phase, not using the AWT inferface lets the client freeze. Reconnecting to the Ded/Game shows finally the round report.

    2009-11-12 19:33:43 UTC in MegaMek

  • megamek-dev-svn-20091110 Problems

    1.) Done button doesnt work in initiative phase with AWT inferface switched off. 2.) Messages are screwed with AWT inferface switched on. - Initiative Phase for DeploymentPlayer A rolls a 11[11+0].Player B rolls a 10[10+0].Wind direction is North. Wind strength is Light Gale. The weather is...

    2009-11-12 19:26:10 UTC in MegaMek

  • Wreckset Images

    Greetings! Not sure if this is right under RFE. If not, sry. A player on TacOps-Jihad has done some decent artwork for Wreck units. Those are 2750 Units (Meks and Vees). To share it with the community ill post em here. He told me that more will come in the future. Hope you will implement em. Thx at this point to Marius O Reilly for his decent work on those. And thx to the...

    2009-11-11 23:39:01 UTC in MegaMek

  • Megamek option: TacOps Starting Fires

    TacOps Starting Fires: If checked, fires may be set accidentally or intentionally. I would like to see, that the TacOps Starting Fires option would be divided into 2 options: 1.) If checked, fires may be set accidentally 2.) If checked, fires may be set intentionally This would allow to use Smoke ammo, HV Autocannon smoke effects and others, when setting option 1 to on, but disallow...

    2009-10-26 19:00:55 UTC in MegaMek

  • Comment: Omni Units displaying names incorrectly

    https://sourceforge.net/tracker/?func=detail&aid=2829144&group_id=122002&atid=692058 Was here already broken ;-)

    2009-10-05 09:42:44 UTC in MekWars

About Me

  • 2009-02-01 (9 months ago)
  • 2383319
  • motokonguyi (My Site)
  • Sven Willkowski

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