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Nevermind, that's an issue with the file not being found. Damn Mac OS and its handling of working directories..
10:02PM UTC on May 29 2009 in FreeImage
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I'm trying to open PNGs with this code, but all it tells me is that the pictures are of dimensions 0 x 0. What am I doing wrong?
uint32_t *load_image(char *in_path, int32_t *width, int32_t *height)
{
RGBQUAD aPixel;
FIBITMAP *dib;
FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
// check the file signature and deduce its format
// (the second argument is currently not used by FreeImage...
09:39PM UTC on May 29 2009 in FreeImage
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michelrouzic registered the Analysis-Resynthesis Sound Spectrograph project.
05:39PM UTC on Mar 18 2008 in Analysis-Resynthesis Sound Spectrograph
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Oh, too bad. If however you ever get close to making a PMMU emulation, ask for a donation of A/UX in comp.unix.aux, I have no doubt someone there would be glad to donate such a thing if you get this close to making it happen.
07:33PM UTC on Dec 31 2007 in Mini vMac
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I've read that you plan on implementing Macintosh II implementation. That's great, because the Mac II supports A/UX. But will your emulation be complete enough to actually emulate a Mac II running A/UX? If so that would be awesome, because you would have made the first emulator to run A/UX ever.
If ever that happens, make sure to make an announcement over at comp.unix.aux, people over there...
02:20PM UTC on Dec 31 2007 in Mini vMac
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The size of the file is to blame here. The ARSE uses double precision floats, which means that simply loading a regular WAVE file will result in occupying 4 times as much memory as the file uses disk space. With your example file, it results in 200 MB of RAM occupied by the file alone.
Also, the ARSE 0.1 wasn't designed to process efficiently such large files, and even if memory usage wasn't...
04:11AM UTC on Dec 06 2007 in Analysis & Reconstruction Sound
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The ARSE may take a lot of memory depending on the length of the wave file and the settings used, but there's also a chance that the ARSE's wave file parser didn't read your file correctly and that it lead to the leak you've noticed.
In order to help determine which of the two happened to you I would need to know how long your wave file was (preferably in number of samples, but...
07:02PM UTC on Nov 28 2007 in Analysis & Reconstruction Sound
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michelrouzic committed revision 1 to the Analysis & Reconstruction Sound SVN repository, changing 14 files.
04:48PM UTC on Nov 22 2007 in Analysis & Reconstruction Sound
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Also, it would be great if you could limit the speed by IP, and not by connection ID, for many users use multiple connections to circumvent speed limits.
09:19PM UTC on Nov 20 2007 in FileZilla
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michelrouzic registered the Analysis & Reconstruction Sound project.
08:05PM UTC on Apr 20 2007 in Analysis & Reconstruction Sound