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  • LURE: Player hits in fights do not register - regression

    In Lure of the Temptress (VGA/DOS/English), I seem to have encountered a regression, as the problem did not happen in the August 26, 2008 SVN Win32 build. When in the fights with the axe, swings that you make that should count as hits are not registered at all. The enemy still blocks at times, but the axe appears to go through the enemy when it should register a hit. I'm using ScummVM SVN...

    2008-09-01 08:38:56 UTC in ScummVM

  • Comment: LURE: NPC Character (Minnow) stuck in kitchen doorway

    I can't seem to reproduce this with the original interpreter. After playing the Lure in the original interpreter I noted that in the original interpreter the Skorl guard came down with Minnow after I sent Minnow to bring him downstairs. When I played it in ScummVM, and performed the same action, Minnow came alone.

    2008-09-01 07:18:27 UTC in ScummVM

  • Comment: LURE: NPC Character (Minnow) stuck in kitchen doorway

    I apologize for not stating the game name before the description. I tried to change it afterward, but it seems that sourceforge won't allow one to do that. I wonder if perhaps the reason it got stuck was because the knife in your inventory is called "knife" and the knife in the kitchen is "knife" as well? I'm going to try this in the original interpreter and see if it occurs there as well.

    2008-08-31 23:29:38 UTC in ScummVM

  • LURE: NPC Character (Minnow) stuck in kitchen doorway

    In Lure of the Temptress (VGA/DOS/English), I seem to have encountered a bug that prevents me from completing the game. In the Castle wine cellar, I told Minnow to "go to the kitchen and get the knife". After that, Minnow is stuck at the kitchen doorway and won't move. I can't get back into the wine cellar, as Minnow won't move out of the way, likewise he won't follow me into the gate...

    2008-08-31 23:11:49 UTC in ScummVM

  • Comment: AGI: 2 Player Demo: Can not use the mouse

    I just tried the game with the included executable. The "No player selected!" error is in the game with the included executable too, so it's just the mouse control that's not accurate in ScummVM.

    2008-01-17 03:30:10 UTC in ScummVM

  • AGI: The 13th Disciple: Game freezes in Dean's office

    The game brings you up to the dean and stops you there. You can not move. When you talk to the Dean, the game freezes. Tested with 0.12.0 SVN (January 16, 2008) on Win32. I have included a savegame at that point. Type "talk to dean" and it will freeze.

    2008-01-17 01:20:45 UTC in ScummVM

  • AGI: 2 Player Demo: Can not use the mouse

    You can use the keyboard just fine to control both characters, but you can not use the mouse. The game gives a "No player selected!" error after entering the player names. Tested with 0.12.0 SVN (Jan 17 2008) Win32.

    2008-01-17 00:41:47 UTC in ScummVM

  • Comment: Bargon Attack Screenshot

    I don't know if you are aware, but there are three screenshots here. I can still submit more if you'd like.

    2007-06-03 18:45:15 UTC in ScummVM

  • Comment: BASS: Frozen Live Flesh improperly registered as dead flesh

    Oh. Jeeze. I was hoping that it wasn't an error on my part. I was afraid that I might have missed something. Now I feel a little foolish. :/.

    2007-05-23 05:02:08 UTC in ScummVM

  • BASS: Frozen Live Flesh improperly registered as dead flesh

    Beneath a Steel Sky (0.0372 CD/English) Win32 May 22, 2007 SVN When putting the frozen live flesh in the orifice, it is improperly registered as dead flesh and thus the door doesn't open. I have tried to get a fresh piece of frozen live flesh three times but the same thing happened each time. I've enclosed a save game from where the frozen flesh has been selected and is about to be put...

    2007-05-23 00:30:48 UTC in ScummVM

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