Nick Porcino

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  • Followup: RE: OpenSteer in a 2D Platform Game ?

    I don't have code to share, but wanted to make a quick note. I've successfully combined the two by using OpenSteer's integrator as an "intentional" integrator. In other words, instead of using the output of opensteer directly to set an agent's physical properties, I use opensteer's output as inputs to the game's physics system. The end result is that opensteer simply "tries...

    2009-10-15 18:10:20 UTC in OpenSteer

  • Followup: RE: Steering around a group of moving vehicle

    In addition to Bjoern's suggestions, you'll probably want a mode in your vehicle AI where it goes specifically into "steer around everyone" behaviors. If you don't do that, all the vehicles will be trying to do it, and you'll probably get a mush where no one can really pass and go around everyone else.

    2009-08-18 19:11:41 UTC in OpenSteer

  • Followup: RE: Upcoming feature deprecation: forums, etc.

    It looks like you need to opt-in to the phpBB based forum server, it doesn't appear that it will be an automatic migration? There is a "migration survey" link on the page you provided, but I seem not to have priveledges to read it. I was hoping clues to how a migration might occur might be gleaned from it.

    2009-06-29 20:54:32 UTC in OpenSteer

  • Followup: RE: OpenSteer on iPhone?

    Congratulations on getting this far! I had a look at your idisk link, but it appears to be empty. Also, if you put it up in the AppStore I would certainly give it a spin.

    2009-05-31 16:36:23 UTC in OpenSteer

  • Followup: RE: how to remove opengl from opensteer

    The OpenSteer demo uses OpenGL, but you don't need to use the demo code for your own projects. If you simply want to link the demo to your project but not use the OpenGL part, add opengl32.lib glut32.lib glu32.lib to your linking line and it will link fine.

    2009-04-16 16:33:26 UTC in OpenSteer

  • Followup: RE: where are the source code

    You need to tell SVN to get the whole OpenSteer tree for you if you want the latest. There are many tutorials on the internet how to do it, and also instructions here: https://sourceforge.net/svn/?group_id=77546 . If you want to simply play with the release and learn about SVN later, go to the download page (linked in the site menu at the top of the screen), and follow all the...

    2009-01-16 18:27:55 UTC in OpenSteer

  • Followup: RE: vehicle radius problem!!

    All of the numbers in the examples are tuned for a particular scale. If you've made everything 100x bigger, then you'll need to adjust constants throughout. An alternative is to keep the OpenSteer world "small", but scale the values as they move between OpenSteer and your game, so each can have it's prefered scale. In OpenSteer, you can imagine units are "feet" or...

    2009-01-16 18:23:40 UTC in OpenSteer

  • Followup: RE: Compile in Dev C++ (Newbie)

    That's a warning, not an error, compilation would continue beyond that point. Perhaps you are only compiling part of the project? Do you need to set up projects for Dev-C++ with all the parts? Unfortunately I am not familiar with how Dev C++ works.

    2009-01-16 18:20:05 UTC in OpenSteer

  • Followup: RE: does the obstacles needs ample space

    It totally depends on the agent you've constructed. In your own app, it's wise to build in a visualizer such as those in SteerDemo so you can monitor what your agents are doing.

    2009-01-16 18:16:31 UTC in OpenSteer

  • Comment: critique of proximity database

    How is the response in the thread?.

    2007-04-15 01:40:51 UTC in OpenSteer

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  • 2000-12-11 (9 years ago)
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  • meshula (My Site)
  • Nick Porcino

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