Nick Porcino

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  • Followup: RE: OpenSteer in a 2D Platform Game ?

    I don't have code to share, but wanted to make a quick note. I've successfully combined the two by using OpenSteer's integrator as an "intentional" integrator. In other words, instead of using the output of opensteer directly to set an agent's physical properties, I use opensteer's output as inputs to the game's physics system. The end result is that opensteer simply "tries...

    2009-10-15 18:10:20 UTC in OpenSteer

  • Followup: RE: Steering around a group of moving vehicle

    In addition to Bjoern's suggestions, you'll probably want a mode in your vehicle AI where it goes specifically into "steer around everyone" behaviors. If you don't do that, all the vehicles will be trying to do it, and you'll probably get a mush where no one can really pass and go around everyone else.

    2009-08-18 19:11:41 UTC in OpenSteer

  • Followup: RE: Upcoming feature deprecation: forums, etc.

    It looks like you need to opt-in to the phpBB based forum server, it doesn't appear that it will be an automatic migration? There is a "migration survey" link on the page you provided, but I seem not to have priveledges to read it. I was hoping clues to how a migration might occur might be gleaned from it.

    2009-06-29 20:54:32 UTC in OpenSteer

  • Followup: RE: OpenSteer on iPhone?

    Congratulations on getting this far! I had a look at your idisk link, but it appears to be empty. Also, if you put it up in the AppStore I would certainly give it a spin.

    2009-05-31 16:36:23 UTC in OpenSteer

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