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I would get rid of the blended palette stuff for now. If I remember correctly, it is used in the "phosphor" setting, aka anti-flicker. It creates a 256x256 array, which I think is used to store the calculated colors between any two colors so future uses don't have to recalculate. It is 64k variable...
2009-08-29 19:06:39 UTC in JStella Atari 2600 Emulator
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You ought to create a JMStella project and post the code there...that way, people can help with the code. I recommend keeping Netbeans if possible...
I can help clarify what does what, what's unneeded, etc.
2009-08-26 17:44:54 UTC in JStella Atari 2600 Emulator
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Perhaps some of the object creation can be avoided, but the graphics are fairly optimized, if I remember correctly.
2009-08-24 11:25:03 UTC in JStella Atari 2600 Emulator
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mauvila committed patchset 54 of module jstella to the JStella Atari 2600 Emulator CVS repository, changing 10 files.
2008-06-26 00:10:29 UTC in JStella Atari 2600 Emulator
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mauvila committed patchset 53 of module jstella to the JStella Atari 2600 Emulator CVS repository, changing 10 files.
2008-05-18 00:24:45 UTC in JStella Atari 2600 Emulator
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mauvila committed patchset 52 of module jstella to the JStella Atari 2600 Emulator CVS repository, changing 6 files.
2008-04-27 12:43:50 UTC in JStella Atari 2600 Emulator
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mauvila committed patchset 51 of module jstella to the JStella Atari 2600 Emulator CVS repository, changing 4 files.
2008-04-24 17:55:23 UTC in JStella Atari 2600 Emulator
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mauvila committed patchset 50 of module jstella to the JStella Atari 2600 Emulator CVS repository, changing 14 files.
2008-04-22 03:02:21 UTC in JStella Atari 2600 Emulator
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mauvila committed revision 2 to the RepoKeep SVN repository, changing 27 files.
2008-03-13 05:35:47 UTC in RepoKeep
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mauvila committed revision 1 to the RepoKeep SVN repository, changing 1 files.
2008-03-13 05:34:33 UTC in RepoKeep