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I would get rid of the blended palette stuff for now. If I remember correctly, it is used in the "phosphor" setting, aka anti-flicker. It creates a 256x256 array, which I think is used to store the calculated colors between any two colors so future uses don't have to recalculate. It is 64k variable...
2009-08-29 19:06:39 UTC in JStella Atari 2600 Emulator
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You ought to create a JMStella project and post the code there...that way, people can help with the code. I recommend keeping Netbeans if possible...
I can help clarify what does what, what's unneeded, etc.
2009-08-26 17:44:54 UTC in JStella Atari 2600 Emulator
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Perhaps some of the object creation can be avoided, but the graphics are fairly optimized, if I remember correctly.
2009-08-24 11:25:03 UTC in JStella Atari 2600 Emulator