Moritz Moeller

Show:

What's happening?

  • Followup: RE: cant load module

    Liquid needs a RIB library to generate the RIBs. Each renderer ships with such a library. While iit is possible to determine which renderer is installed, then load the library (if it was a dynamic one) at runtime,PRMan didn't ship with a dynamically loadable version of this lib, until long ago. It is alos considerate effort on the dvelopers's side to hook all RI calls and make sure everything...

    2009-08-13 09:09:05 UTC in Liquid: Maya Rendering Translator

  • Followup: RE: RIB output to a stream instead of a file?

    Calling RiBegin(), with an empty string as its argument (""), directs RIB output to stdout. From there you can use stream redirection. Hope this helps. .mm.

    2009-06-23 08:56:17 UTC in Pixie

  • Followup: RE: Plugin Load Error

    Try installing the .NET framework. I recall an issue like this but this is a stab in the dark. DLL hell on Windows is just that. This is not an Affogato problem but a dependency missing on your system. You can also use this free program (http://www.dependencywalker.com/), to find what is missing, if installing .NET doesn't solve it. The .NET dependency is something that VisualStudio...

    2009-05-19 19:48:04 UTC in Affogato: XSI Rendering Translator

  • Followup: RE: Crash in CRendererContext::RiOptionV

    Is it possible at all that scstr is not a pointer to an RtString? Your code snippet provides no insight into the declaratiuon of this variable, unfortunately. Values are always passed as pointers in the RI. So it could be a PBKAC, not a flaw in Pixie. ;) So: RtString fcstr = "shader"; RtString scstr = "@;.;/usr/local/shaders"; RiOption( "searchpath", fcstr...

    2009-05-12 12:37:50 UTC in Pixie

  • Followup: RE: PointsPolygon mixing smooth and flat shading

    You need to switch "N" to the "facevarying" class. The default is "vertex normal N" (one normal per vertex). But in your case you want "facevarying normal N" (one normal per vertex per face). If a vertex was e.g. shared by 3 polygons, you'd need to specify the normal thrice for that vertex. And it could point in different directions, one for each face.

    2009-04-27 18:15:00 UTC in Pixie

  • Arbaro

    mauritio committed revision 130 to the Arbaro SVN repository, changing 326 files.

    2009-02-07 17:55:11 UTC in Arbaro

  • Arbaro

    mauritio committed revision 129 to the Arbaro SVN repository, changing 1 files.

    2009-02-07 17:46:06 UTC in Arbaro

  • Followup: RE: C-binding issue and solution on FreeBSD amd64

    The problem is Pixie's ri.h. It is a mistake that this header defines NULL (if absent) since this constant is not needed at all to use the RI. Furthermore, the correct definition of RI_NULL is #define RI_NULL ((RtToken)0) This will ensure the right thing to happen, regardless of the width of the resp. platform. Could you try removing the NULL test/definition and define RI_NULL as...

    2009-01-25 16:56:45 UTC in Pixie

  • Followup: RE: PrMan display driver support?

    Why re-invent the wheel? If this is a RMan display driver compatible API, Pixie (and any other compliant renderer) should be able to use it. Just like you can use Pixie, Aqsis, AIR or 3Delight with Houdini's MPlay, Pixars IT, etc. I.e., just install Aqsis & Pixie and point your RIB to this display driver, then render with Pixie. .mm.

    2009-01-07 19:02:42 UTC in Pixie

  • Followup: RE: PrMan display driver support?

    Why re-invent the wheel? If this is a RMan display driver compatible API, Pixie (and any other compliant renderer) should be able to use it. Just like you can use Pixie, Aqsis, AIR or 3Delight with Houdini's MPlay, Pixars IT, etc. I.e., just install Aqsis & Pixie and point your RIB to this display driver, then render with Pixie. .mm.

    2009-01-07 14:39:16 UTC in Pixie

About Me

  • 2003-05-16 (6 years ago)
  • 780306
  • mauritio (My Site)
  • Moritz Moeller

Send me a message