Tim Ringenbach

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  • Comment: Lost admin password

    You can delete them both.

    2008-05-22 00:34:18 UTC in SourceForge.net

  • Followup: RE: SkeletalAnimation demo?

    Line 193: INodeAnimationTrack track = trackIter.getNext(); crashes for me. The demo works if I comment out that section (the entire while loop and the initialization before it and clean up after it), although then the animation jumps at the end of course. # # An unexpected error has been detected by Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at...

    2008-05-03 18:52:34 UTC in ogre4j

  • Followup: RE: SkeletalAnimation demo?

    Thanks to everyone who worked on this, looks like you got it done just in time for me to show up and try it out. (Well I haven't tried it yet, I will tomorrow). A couple things in there look a little ugly though, like that whole Degrees to Radian's thing. I wonder if you couldn't somehow detect that the types are interchangable like that and generate a base interface for them for the...

    2008-04-30 03:45:40 UTC in ogre4j

  • Followup: Re: Why .delete() and not finalize()?

    Oops, pasted the wrong url, I meant continuing https://sourceforge.net/forum/forum.php?thread_id=2022506&forum_id=707385.

    2008-04-29 23:56:37 UTC in ogre4j

  • Re: Why .delete() and not finalize()?

    Continuing https://sourceforge.net/forum/forum.php?forum_id=707388 on the correct forum. Thanks for your reply. I did read the white paper, it just didn't answer that particular question. Looks like I should have searched the developer forum though. I should know better than to argue with people who know Java better than me, but still, I'm not sure I agree with that philosophy. I read...

    2008-04-29 23:43:06 UTC in ogre4j

  • Followup: RE: nice project, website kind of sucks

    Thanks for the reply. Yeah, I saw both of those links and eventually got it working.

    2008-04-29 23:15:47 UTC in ogre4j

  • Why .delete() and not finalize()?

    I'm not quite an expert on Java so this may but a dumb question, but.... I noticed the api makes you call .delete() explicitly a lot. I was left wondering why finalize() wasn't use for that purpose instead? Especially if the delete() is just freeing memory on the c++ heap (as oppose to release some more important resource). Does (or shouldn't?) finalize() at least call delete for you in case...

    2008-04-29 01:57:32 UTC in ogre4j

  • nice project, website kind of sucks

    Hi, Don't take this the wrong way, I intend this as construction criticism. I had a somewhat frustratingly time getting the hello world application working. I was originally playing with jirr this weekend, but then it seemed like your project might be better (and at least has been updated more recently), so I decided to switch before really starting my project. The first frustration was...

    2008-04-29 01:49:24 UTC in ogre4j

  • Comment: Lost admin password

    I'm not sure if I should be adding a comment here or starting a new one, since your two messages (one of which looks stock) said two different things :P I was able to change the password for the gaim-vv-devel list thanks to your help. However, the pidgin-vv-devel list is not part of the gaim-vv project. There is no pidgin-vv project. I never created a pidgin-vv list. So even though you said...

    2008-04-22 01:35:03 UTC in SourceForge.net

  • Lost admin password

    I keep receiving emails about the gaim-vv-devel mailing list, related to posts awaiting my approval. (They all appear to be spam anyway). Unfortunately, I do not remember the password. Additionally, I keep getting similar emails about the pidgin-vv-devel list. However, there is not, or at least should not, be any such list. I suspect that when gaim renamed to pidgin, the gaim-vv-devel list...

    2008-04-20 18:00:16 UTC in SourceForge.net

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  • 2003-05-31 (6 years ago)
  • 790708
  • marv_sf (My Site)
  • Tim Ringenbach
  • gnalle

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