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marcus_c committed revision 45184 to the ScummVM SVN repository, changing 3 files.
2009-10-17 12:13:34 UTC in ScummVM
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marcus_c committed revision 45183 to the ScummVM SVN repository, changing 2 files.
2009-10-17 11:35:49 UTC in ScummVM
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marcus_c committed revision 44877 to the ScummVM SVN repository, changing 1 files.
2009-10-10 14:55:56 UTC in ScummVM
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marcus_c committed revision 44876 to the ScummVM SVN repository, changing 1 files.
2009-10-10 14:31:16 UTC in ScummVM
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marcus_c committed revision 44875 to the ScummVM SVN repository, changing 2 files.
2009-10-10 14:30:19 UTC in ScummVM
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marcus_c committed revision 44874 to the ScummVM SVN repository, changing 3 files.
2009-10-10 14:26:53 UTC in ScummVM
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marcus_c committed revision 44871 to the ScummVM SVN repository, changing 1 files.
2009-10-10 12:35:20 UTC in ScummVM
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marcus_c committed revision 44867 to the ScummVM SVN repository, changing 1 files.
2009-10-10 11:42:41 UTC in ScummVM
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Well, it's still a bit weird that a faulty video emulation would be able to produce this
particular type of error (out of memory)...
I realize that the need to burn a CD-R is a serious complication when trying nightly builds.
Hopefully we'll be able to support running from SD cards (using adapter cable or mainboard
modification) before long.
2009-08-20 10:27:41 UTC in ScummVM
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Yes, please try swapping in the original game CD before launching the game, and playing
from that instead. That should tell us if the problem is caused by overhead from compression.
2009-08-19 09:32:15 UTC in ScummVM