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We could hide the player model when rendering refraction views (but not reflection views) if chase_active is off.
2009-04-14 20:40:37 UTC in Nexuiz
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I don't really understand why there is an intermission track... I'm perfectly happy with the main level music.
The loading time should be negligible on a local disk after the first time, it's only a major problem on windows shares.
2009-04-14 20:39:17 UTC in Nexuiz
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My speculative opinion for ons-reborn is 5000, in some maps it may be desirable to have it be tougher than this, but in most it should probably be in the 3000-5000 range.
We need to do actual balancing sessions on each ons map with real players to find out what health value for the generator, how much health the control points should have, and the build times.
Note that these values are...
2009-04-14 20:37:22 UTC in Nexuiz
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I think this is related to the lack of a proper walking simulation in the tracewalk function in bots.qc, it's simply teleporting along and checking floor height/solidity to see if the walk can succeed, but the bots use player movement which does not teleport, instead it sweeps each move - we need to do this sort of thing in tracewalk.
2009-04-14 20:32:30 UTC in Nexuiz
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I've been complaining about this bug since before the 1.0 release, it has made me angry at the modeler and the animator responsible.
2009-04-14 20:30:52 UTC in Nexuiz
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The server qc could store the last requested colors separate from the current colors and manage this appropriately.
2009-04-14 20:29:43 UTC in Nexuiz
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More likely something to do with self.teleport_time (which prevents backwards movement after a teleport).
Need Info.
2009-04-14 20:28:20 UTC in Nexuiz
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This is handled in Doom3 and my game DarkWar among others, by sending only relative angles in the client, which causes motion after the teleport to be relative to the teleport destination, as it should be.
This requires input repeats to work with packet loss, but we already have input repeats.
2009-04-14 20:24:16 UTC in Nexuiz
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lordhavoc committed revision 38 to the Kleshik Quake1 Mod SVN repository, changing 448 files.
2009-04-12 06:08:55 UTC in Kleshik Quake1 Mod
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lordhavoc committed revision 37 to the Kleshik Quake1 Mod SVN repository, changing 18 files.
2009-04-12 05:52:08 UTC in Kleshik Quake1 Mod