-
glTexImage2D() copies enough memory for 1 texel/byte for GL_COMPRESSED textures, but they are 4 texels/byte. The attached diff will copy the correct amount.
2009-03-31 18:17:11 UTC in devkitPro
-
kvance committed patchset 405 of module kevedit to the KevEdit CVS repository, changing 19 files.
2006-11-27 00:41:54 UTC in KevEdit
-
kvance committed patchset 404 of module kevedit to the KevEdit CVS repository, changing 2 files.
2006-11-26 21:44:00 UTC in KevEdit
-
kvance committed patchset 403 of module kevedit to the KevEdit CVS repository, changing 2 files.
2006-11-01 18:52:02 UTC in KevEdit
-
kvance committed patchset 402 of module kevedit to the KevEdit CVS repository, changing 1 files.
2005-07-03 01:45:05 UTC in KevEdit
-
kvance committed patchset 401 of module kevedit to the KevEdit CVS repository, changing 1 files.
2005-07-03 01:20:55 UTC in KevEdit
-
kvance committed patchset 400 of module kevedit to the KevEdit CVS repository, changing 4 files.
2005-07-03 01:17:19 UTC in KevEdit
-
kvance committed patchset 399 of module kevedit to the KevEdit CVS repository, changing 1 files.
2005-07-03 00:47:11 UTC in KevEdit
-
kvance committed patchset 398 of module kevedit to the KevEdit CVS repository, changing 3 files.
2005-07-03 00:25:41 UTC in KevEdit
-
kvance committed patchset 397 of module kevedit to the KevEdit CVS repository, changing 1 files.
2005-07-02 22:40:29 UTC in KevEdit