Ken Seto

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  • Followup: RE: Prototype required.

    nevermind what i said early, pliant can own create interfaces to external C libraries, not C++. ken.

    2003-10-27 23:15:42 UTC in PliGame: Pliant & SDL

  • pligame Tutorial examples

    what tutorial examples should be included? My idea is to split up the tutorial into 3 sections. section 1 would be the fundamental stuff. (ie. displaying a bitmap) Section 2 would be advanced topics.(ie. animating sprites , i/o controls, muj's pliant+SDL examples) Section 3 would be 'putting everything together'. (perhaps we can put together a really simple game to illustrate the power of...

    2003-10-27 05:27:13 UTC in PliGame: Pliant & SDL

  • Followup: RE: Prototype required.

    SMPEG is done in c++, however, it comes with a C interface also. I'm now writting the wrapper for it, should I use the C interface? or stick with C++. (the C interface seems to have less control, but I am not really sure) Let me hear your comments. Thanks.

    2003-10-27 05:05:07 UTC in PliGame: Pliant & SDL

  • mode7 demo problem in Win32 version

    Every other pliant+SDL demo works fine, only the mode7 ones doesn't seem to run. Am I the only one who's getting this error? Here's what happen after trying to compile. TIA. exception ---------------------------------------------------------------- actions stack is: execute file:mode7.pli (internals) 116 1 parse file:mode7.pli (internals) 117 1 module file:mode7.pli...

    2003-10-03 22:51:45 UTC in PliGame: Pliant & SDL

  • POSIX threads problem

    System Status: OS: linux distribution: Red Hat 9.0 SDL version: 1.2 Problem: relocation error occurs when compiling pliant+SDL demos. The exact error msg is... > pliant: relocation error: /usr/lib/libSDL.so: undefined symbol: > pthread_mutexattr_init Temp. workaround: 1) re-compile SDL without pthreads support. 2) download the already build version of SDL with no pthreads...

    2003-10-03 03:17:03 UTC in PliGame: Pliant & SDL

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  • 2003-09-19 (6 years ago)
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  • kseto (My Site)
  • Ken Seto

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