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nevermind what i said early, pliant can own create interfaces to external C libraries, not C++.
ken.
2003-10-27 23:15:42 UTC in PliGame: Pliant & SDL
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what tutorial examples should be included? My idea is to split up the tutorial into 3 sections. section 1 would be the fundamental stuff. (ie. displaying a bitmap) Section 2 would be advanced topics.(ie. animating sprites , i/o controls, muj's pliant+SDL examples) Section 3 would be 'putting everything together'. (perhaps we can put together a really simple game to illustrate the power of...
2003-10-27 05:27:13 UTC in PliGame: Pliant & SDL
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SMPEG is done in c++, however, it comes with a C interface also. I'm now writting the wrapper for it, should I use the C interface? or stick with C++. (the C interface seems to have less control, but I am not really sure) Let me hear your comments. Thanks.
2003-10-27 05:05:07 UTC in PliGame: Pliant & SDL
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Every other pliant+SDL demo works fine, only the mode7 ones doesn't seem to run. Am I the only one who's getting this error? Here's what happen after trying to compile. TIA.
exception
----------------------------------------------------------------
actions stack is:
execute file:mode7.pli (internals) 116 1
parse file:mode7.pli (internals) 117 1
module file:mode7.pli...
2003-10-03 22:51:45 UTC in PliGame: Pliant & SDL
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System Status:
OS: linux
distribution: Red Hat 9.0
SDL version: 1.2
Problem:
relocation error occurs when compiling pliant+SDL
demos. The exact error msg is...
> pliant: relocation error: /usr/lib/libSDL.so:
undefined symbol:
> pthread_mutexattr_init
Temp. workaround:
1) re-compile SDL without pthreads support.
2) download the already build version of SDL with no
pthreads...
2003-10-03 03:17:03 UTC in PliGame: Pliant & SDL