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Sorry, I meant PHFREE instead of PFREE in that line.
2007-07-13 22:07:05 UTC in biew
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Note that the initialization of the global variable is just a matter of good practice (globals are initialized in 0 always) However, insted of inserting the zeroing in line 1267, one could use PFREE instead of PFree in line 1266. Pointer initialization and zeroing them after every time its memory is freed must be carefully checked everywhere. The PFREE definition should be used ALWAYS instead of...
2007-07-13 22:01:23 UTC in biew
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There's a problem displaying small files inside the binary view. When one goes beyond the end of the file using the right arrow key, and then chenges between views and plays a little, it starts displaying garbage.
The problem most likely is the wrong assumption that memory is initialized with zeros when in fact it isn't.
2007-07-13 21:59:13 UTC in biew
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In bbio.c, MMF has serious problems at least in Windows. (if I disable it files work better and it stops crashing so much)
2007-07-13 21:49:12 UTC in biew
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Okay, found the bug (I think) in file textmode.c, lines 72 & 1266/1267:
line 72: acontext_hl_t __HUGE__ *acontext; /* means active context*/
should be: acontext_hl_t __HUGE__ *acontext=0; /* means active context*/
line 1267: insert: acontext=0;.
2007-07-13 21:45:37 UTC in biew
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When Biew is set to use DirectConsole, and when the height of the window is too big (I was using 8192) it crashes. I'm using Biew v5.6.4-ia32.Win32.
2007-07-13 20:05:46 UTC in biew
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I'm using Biew in Windows, and when I open any file with color highlight, as in 'biew compress.c', and then later when I go into "Text mode" again (F2 -> Text Mode) it crashes.
2007-07-13 19:57:59 UTC in biew
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kronuz committed revision 208 to the Open Legends SVN repository, changing 7 files.
2006-12-15 18:26:58 UTC in Open Legends
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kronuz committed revision 207 to the Open Legends SVN repository, changing 18 files.
2006-12-11 21:40:53 UTC in Open Legends
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kronuz committed revision 206 to the Open Legends SVN repository, changing 34 files.
2006-12-11 15:39:42 UTC in Open Legends