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It looks like the Internet Ray Tracing Competition is attempting a comeback.
http://www.irtc.org/
It doesn't appear to be fully functional yet, but I started receiving emails from them over the weekend.
2009-08-31 13:37:51 UTC in Art of Illusion
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This is a minor problem, but I thought it should probably be documented here.
The constants defined in the PositionTrack class (ABSOLUTE, RELATIVE, WORLD, etc.) are declared private. I think they are intended to be public, as they are in the RotationTrack class. It would make it easier/safer to programmatically manipulate the position track from a plugin.
2009-06-25 14:20:37 UTC in Art of Illusion
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Greetingage. OK, here's the fix:
In the Makefile, add the flag -funsigned-char to the optimization flags (OPT = ... ) and use the gcc compiler.
Apparently the frotz code incorrectly assumes that 'char' is unsigned. It might be best to update the code to use only the 'unsigned char' and 'signed char' types where possible. Meanwhile, adding this flag will tell the C compiler to make...
2009-05-28 15:57:35 UTC in Frotz
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I tried loading a saved game from a Frotz v2.43 session into ZMPP but the load failed. Has anyone else had experience intermingling Frotz and ZMPP save files? Are foreign quetzal files known to work with ZMPP?.
2009-05-19 12:34:19 UTC in The Z-machine preservation project
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kjlynn added the telefishAOI.jar file.
2009-05-13 15:08:13 UTC in Art of Illusion Scripts and Plugins
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kjlynn added the telefishAOIsrc.jar file.
2009-05-13 15:04:18 UTC in Art of Illusion Scripts and Plugins
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kjlynn created the 2.7.2 file release.
2009-05-13 14:53:40 UTC in Art of Illusion Scripts and Plugins
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kjlynn created the Telefish Plugins file package.
2009-05-13 14:53:00 UTC in Art of Illusion Scripts and Plugins
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I'd love to have a command line version of this application. It would make it easy to use from other programs and scripts. Any chance of adding command line options?.
2007-12-21 00:32:32 UTC in MP4Cam2AVI Easy Converter
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Yeah, it would be nice if the complete render settings (including the currently active camera) were saved *somewhere* in the scene as a persistable object. This has been requested several times over the years (including once by myself), and there have been some plug-in solutions, but nothing in the AoI core.
2007-09-12 03:07:48 UTC in Art of Illusion