-
Hi,
Would google gears support speedup the emulation?.
2008-09-04 13:48:41 UTC in jsMSX - Javascript MSX Emulator
-
Message history:
There were torrentserver site busting in Finland and
SourceForge were shown at television news. Original
BitTorrent site and link to the sourceforge downloads
There were no mention about sourceforge what
sourceforge is and than sourceforge does not have
anything to do with sites which were busted down.
Please note:
I do know what sourceforge is about and thought to...
2004-12-15 17:25:48 UTC in SourceForge.net
-
Logged In: YES
user_id=70888
vavoom seems to have support for strife.
http://www.vavoom-engine.com/index_e.html
(site has sourceforge logo :)
2004-06-28 17:43:39 UTC in Doomsday Engine
-
Logged In: YES
user_id=70888
UPDATE: does not work with 128k .. it works with 64k.
2003-11-29 21:39:38 UTC in VisualBoyAdvance
-
Sword of Mana, USA version (Mode 7 dump)
when trying to save, game just complains thant "Unable
to save data", Save type auto, flash size 128k.
2003-11-29 21:35:05 UTC in VisualBoyAdvance
-
Logged In: YES
user_id=70888
I would like magnet which would react to if attachment name
contains 2 (or more) known file extension (user defined list?)
like attachment.pdf.pif .. which would be virus.
2003-06-26 08:47:57 UTC in POPFile - Automatic Email Classification
-
popfile uses magnets with "XX is YY"
how about having "XX is not YY" "magnets".
2003-06-26 08:43:58 UTC in POPFile - Automatic Email Classification
-
possibility to autogenerate "ignored words" -list as
from list of words that appear most frequently.
2003-06-26 04:15:51 UTC in POPFile - Automatic Email Classification
-
I know than Lucasarts games are first priority.
How about supporting Discworld-series after 1.0
version?
discworld 1 compatibility (with own exe) is quite poor
in "modern" systems.
2002-08-10 12:21:15 UTC in ScummVM
-
I managed get Amiga version of Monkey Island 2 working with copying information to hd (with amiga, all 11 disks to same dir) and sending data via serial cable to pc .. worked just fine but graphics were gliching (with -a) and no sound .. but game were still playable (as tested couple of minutes)
2002-08-10 12:15:57 UTC in ScummVM