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Thanks, I'll take this to the list.
2005-03-17 15:58:00 UTC in Crystal Space 3D SDK
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Sorry if this has already been asked, but has anyone done an OpenGL ES renderer for Crystal Space? I've searched around a while with no luck.
If not, would anyone be interested in working with me to do a port? The purpose would be to get Crystal Space on mobile devices.
2005-03-17 04:39:45 UTC in Crystal Space 3D SDK
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I am currently evaluating which direction the engine should head. Current ideas include starting the engine from scratch and build up, use an existing OSS engine and mod it to take on desireable qualities, or grab existing structure pieces from existing engines and rework 'deviant' pieces.
2002-12-10 23:36:06 UTC in Stream Engine
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kinshadow committed patchset 48 of module spellcastdm to the Spellcast: Deathmatch CVS repository, changing 2 files.
2002-01-07 23:00:14 UTC in Spellcast: Deathmatch
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kinshadow committed patchset 30 of module spellcastdm to the Spellcast: Deathmatch CVS repository, changing 2 files.
2001-08-03 07:36:48 UTC in Spellcast: Deathmatch
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kinshadow committed patchset 29 of module spellcastdm to the Spellcast: Deathmatch CVS repository, changing 4 files.
2001-08-02 06:03:11 UTC in Spellcast: Deathmatch
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kinshadow committed patchset 28 of module spellcastdm to the Spellcast: Deathmatch CVS repository, changing 2 files.
2001-08-01 08:31:15 UTC in Spellcast: Deathmatch
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kinshadow committed patchset 27 of module spellcastdm to the Spellcast: Deathmatch CVS repository, changing 2 files.
2001-08-01 06:32:27 UTC in Spellcast: Deathmatch
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kinshadow committed patchset 26 of module spellcastdm to the Spellcast: Deathmatch CVS repository, changing 3 files.
2001-07-31 22:42:37 UTC in Spellcast: Deathmatch
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kinshadow committed patchset 25 of module spellcastdm to the Spellcast: Deathmatch CVS repository, changing 2 files.
2001-07-31 03:49:05 UTC in Spellcast: Deathmatch