Alexei Lukin

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  • THashMap.Clear bug

    There is a bug in THashMap.Clear method. There is code: FBuckets[I].Count := 0; for J := 0 to FBuckets[I].Count-1 do begin FBuckets[I].Entries[J].Key := nil; // Free key ? FreeObject(FBuckets[I].Entries[J].Value); end; but that FBuckets[I].Count := 0; should obviously be AFTER the cycle.

    2004-04-26 13:38:04 UTC in The Delphi Container Library

  • Add EnterCriticalSection to appropr. interfaces declarations

    This would prove to be really useful to add EnterCriticalSection function declaration to any interface which is related to objects with thread-safety support. So far, I see no way to enter critical section of, say TLinkedList, which is referenced via Interface. For example: ... Var MyList:IList; ... MyList:=TLinkedList.Create; ... Now I need to make sure noone will...

    2003-11-01 20:35:02 UTC in The Delphi Container Library

  • One MORE Remove method bug :)

    It seems that /at least/ TStrHashMap.Remove doesn't free memory occupied by removed object, even if FOwnsObjects is TRUE. Quick hack to fix that is to replace following code in TStrHashMap.Remove: if not FOwnsObjects then Result := Bucket.Entries[I].Value; System.Move(Bucket.Entries[I + 1], Bucket.Entries [I], (Bucket.Count - I) * SizeOf(TStrEntry));.

    2003-10-05 19:24:34 UTC in The Delphi Container Library

  • Methods to turn FOwnsObjects to true and false

    This would be nice to add a methods to turn true and false FOwnsObjects variable, so you may choose should your list/hasn/etc frees object, or you should do it yourself. It is useful, for example, when you'd like to move some object from one list to another.

    2003-09-22 17:21:45 UTC in The Delphi Container Library

  • Comment: Another Remove method bug

    Logged In: YES user_id=154379 Sorry, I just fired refresh on that page, and SourceForge submitted it second time. Just delete THIS one :)

    2003-09-22 04:03:55 UTC in The Delphi Container Library

  • Another Remove method bug

    Removing last object from the linked list doesn't update FEnd variable, so it STILL points at already removed item, and adding another object doesn't work right. So, in TLinkedList.Remove(AObject: TObject) instead of if Old <> nil then Old.Next := Current.Next; else FStart := Current.Next; It should be if Old <> nil then Begin.

    2003-09-22 03:58:49 UTC in The Delphi Container Library

  • Another Remove method bug

    Removing last object from the linked list doesn't update FEnd variable, so it STILL points at already removed item, and adding another object doesn't work right. So, in TLinkedList.Remove(AObject: TObject) instead of if Old <> nil then Old.Next := Current.Next; else FStart := Current.Next; It should be if Old <> nil then Begin.

    2003-09-21 20:08:38 UTC in The Delphi Container Library

  • Yet another suggestion

    I would like to have posibility to suppress command's messages when trigger is successfully done. For example, I need to allow only certain objects to be put into certain container. When I deny them to be put in the special with preput_XXXX trigger with return_invalid_criteria() then everything is allright, since I notified player via send_actor myself. But I still see "You put the...

    2002-02-09 19:13:01 UTC in AIME MUD engine

  • Races &amp; Genders suggestion

    It would be nice if we could choose which genders certain race has during its creation. I could imagine race of only males of females, and human of neuter gender sounds just... strange. :)

    2002-02-06 04:51:33 UTC in AIME MUD engine

  • Pauses

    How can I display several sequental messages to player each followed by a pause? Say character activates some special which displays first message, waits for 3 seconds, displays second message, waits for 3 seconds and finally transfers him somewhere. Ideally, during all this time player shouldn't be able to do anything. Neither go, nor look nor anything else. Just wait until (s)he'll be...

    2002-02-05 16:20:06 UTC in AIME MUD engine

About Me

  • 2001-02-15 (9 years ago)
  • 154379
  • kerby_lav (My Site)
  • Alexei Lukin

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