And revision 85 ought to do it for German Zork. The alphabets are now set up after initializing the "extra characters" table.
2012-03-11 22:51:39 PDT in ZLR
jmcgrew committed revision 85 to the ZLR SVN repository, changing 1 files.
2012-03-11 22:40:37 PDT in ZLR
jmcgrew changed the public information on the ZLR project.
2012-03-11 19:45:47 PDT in ZLR
jmcgrew changed the public information on the ZLR project.
2012-03-11 19:45:36 PDT in ZLR
jmcgrew changed the public information on the ZLR project.
2012-03-11 19:45:36 PDT in ZLR
jmcgrew changed the public information on the ZLR project.
2012-03-11 19:45:12 PDT in ZLR
Part of the problem was that @scan_table was implemented as a store opcode, when in fact it's store+branch. Fixed in revision 84. This appears to fix most of the Infocom Z5 games. Remaining problems: - German Zork 1: exception in CharFromZSCII - Beyond Zork: command parsing doesn't work, and upper display looks weird without the special font.
2012-03-11 19:29:55 PDT in ZLR
jmcgrew committed revision 84 to the ZLR SVN repository, changing 2 files.
2012-03-11 12:48:49 PDT in ZLR
jmcgrew committed revision 83 to the ZLR SVN repository, changing 2 files.
2012-03-11 12:48:36 PDT in ZLR
jmcgrew committed revision 82 to the ZLR SVN repository, changing 1 files.
2012-03-11 12:48:24 PDT in ZLR