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Not sure I'd call the use of the terminal for debugging purposes outdated. I actually use it almost daily. What I find to be frustrating is programs that don't give me anything at all in the way of console output. I find FreedroidRPG to be one of the most useful in that regard, as far as I've found.
Not that I think it would be wrong to create a log... we'll just need rotation if we don't...
2009-03-23 04:16:59 UTC in Freedroid
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Actually, that's S3, not SiS. I have access to both, however. I'll see if I can borrow a memory stick later today and give it a try on my Averalappy.
2009-03-03 15:14:35 UTC in Freedroid
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Changed priority and assignee.
2009-02-22 07:31:00 UTC in Freedroid
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make clean isn't defined for the stuff in po/.
2009-02-22 07:27:40 UTC in Freedroid
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Hello,
this ticket is a "wishlist" kind of report and not necessarily a real bug.
It has been given the appropriate priority value so it can be differentiated from actual bugs, and is likely to have been deleted and added to our ToDo page on the wiki instead (http://freedroid.sourceforge.net/pmwiki/pmwiki.php/ToDo/ToDo).
Thank you for your interest in FreedroidRPG.
2009-02-12 07:26:36 UTC in Freedroid
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After some discussion, we decided that we will work around this in the current tutorial, and implement it later. A RFE has been posted, and the priority has been lowered as it is no longer blocking.
2009-02-12 07:26:36 UTC in Freedroid
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A takeover() Lua function is needed to initiate the takeover game, for implementing hackable chests and other such joys.
2009-02-12 07:22:18 UTC in Freedroid
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The addition of an equip_item() function for Lua would help tremendously for things like the tutorial, or perhaps certain storylines of the game. This function should at a minimum equip an item Tux has in inventory, and ideally should add the item directly to the equip slots. Something would need to be done about currently equipped items, though.
2009-02-12 07:17:18 UTC in Freedroid
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Currently, the Lua _item() functions only interact with items in the inventory, which does not include equipped items. This functionality should be extended to equipped items as well, whether through the addition of new functions or the extension of old ones.
2009-02-12 07:14:11 UTC in Freedroid
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The has_item function only checks for items that are in the backpack. Items that Tux has equipped, like weapons or armor, aren't returned by this check. This makes running has_item on weaponry and armor a crap shoot, for example in the tutorial.
2009-02-12 03:00:58 UTC in Freedroid