Hi all, I'm having some trouble with PAL on OSX.
I am able to build PAL with Bullet, Newton, ODE and Tokamak engines, but no matter which engine I use the simple palbeginner (begin.cpp) example fails with PF->CreatePhysics() returning NULL every time.
I have a feeling I'm missing some very important step to the whole process, can anyone give me some advice on what I might be doing...
2009-10-10 06:49:43 UTC in PAL - Physics Abstraction Layer