Jeremy Glazman

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  • PF->CreatePhysics() failing in OSX

    Hi all, I'm having some trouble with PAL on OSX. I am able to build PAL with Bullet, Newton, ODE and Tokamak engines, but no matter which engine I use the simple palbeginner (begin.cpp) example fails with PF->CreatePhysics() returning NULL every time. I have a feeling I'm missing some very important step to the whole process, can anyone give me some advice on what I might be doing...

    2009-10-10 06:49:43 UTC in PAL - Physics Abstraction Layer

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  • 2008-05-01 (2 years ago)
  • 2076764
  • jglazman (My Site)
  • Jeremy Glazman

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