J. Caldwell

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  • Duplicate of 1546972 to add files

    gdb) set args sub.PFYB2U0256.tif hee (gdb) run Starting program: /usr/bin/tesseract sub.PFYB2U0256.tif hee [Thread debugging using libthread_db enabled] Tesseract Open Source OCR Engine Program received signal SIGSEGV, Segmentation fault. edge_char_of (dawg=0x7ffff7d89010, node=247836, character=45, word_end=0) at dawg.cpp:63 63 if (edge_occupied (dawg, edge)) { (gdb) bt...

    2009-11-01 14:40:08 UTC in Tesseract OCR

  • Comment: Tesseract crashed in edge_char_of at dawg.cpp:56

    Program received signal SIGSEGV, Segmentation fault. edge_char_of (dawg=0x7ffff7d89010, node=247836, character=45, word_end=0) at dawg.cpp:63 63 if (edge_occupied (dawg, edge)) { I'll attach files if I can.

    2009-11-01 14:36:41 UTC in Tesseract OCR

  • SIGSEGV

    Load game and load save game. Play and die without saving. Load save game and this crash occurs. It fails on station3.wad if I try this without the deh file. I've tried this with vanilla doom and I can't get it to fail. prboom version is 2.5.0 compiled for 64 bit. System is an AMD Phenom 8gigs of ram. gdb prboom set args -iwad doom2.wad -file station3/station3.wad -deh station3.deh...

    2009-07-09 07:17:18 UTC in PrBoom

  • Followup: RE: Downloading Eawpatches

    Oh also FreePats is freaking awesome! They've cleaned up a whole bunch of crap that eawpats had and have done some fabulous work on it.

    2008-12-31 00:56:48 UTC in PrBoom

  • Followup: RE: Downloading Eawpatches

    It's abandoned. I don't know what vomit you've stepped in but eawpats never had that. http://alsa.opensrc.org/index.php/FreePats http://freepats.opensrc.org/freepats/README.

    2008-12-24 05:00:55 UTC in PrBoom

  • Followup: RE: iwad not found

    Use the DEU! DEUTEX that is. http://www.teaser.fr/~amajorel/deutex/ I'm not sure if there is one that recognizes the mp3 lumps and can properly pull them out to the music or a separate mp3 directory. If you use linux just use the file command to find and rename the files to mp3. I thought the uncompiled freedoom wad could be grabbed with whatever dev tool they used, something like...

    2008-11-26 02:02:11 UTC in PrBoom

  • Followup: RE: iwad not found

    Mine looks like this. The engine has a few default areas it looks in. The installer put prboom.wad where it needs to go. I ripped out freedoom and used my original disks to install doom.wad and doom2.wad # Files wadfile_1 "" wadfile_2 "" dehfile_1 "" dehfile_2 "".

    2008-11-25 02:51:36 UTC in PrBoom

  • Followup: Try RE: iwad not found

    prboom.wad should be loaded automatically if it's in the right place. Try: prboom -iwad doom.wad or prboom -iwad doom2.wad Doom 2 open("/usr/share/games/doom/doom2.wad", O_RDONLY) = 5 open("/usr/share/games/doom/doom2.wad", O_RDONLY) = 5 open("/usr/share/games/doom/doom2.gwa", O_RDONLY) = -1 ENOENT (No such file or directory...

    2008-11-25 00:16:36 UTC in PrBoom

  • Followup: RE: setting friendly monsters

    Yadex will let you do it. You'll want the debian version of deutex and bsp v5 too.

    2007-12-18 01:38:23 UTC in PrBoom

  • Followup: RE: got mac disk, but own a pc...

    What kind of disk? If it's a CD try it in a PC it may be readable by a standard one. If the files are compressed in a Mac format you'll have to find a decompressor. If it's a program that has to run on a mac then get with your friend and have them decompress and install it then recompress it with a PC compressor like zip and burn a CD, copy it to a thumb drive or upload it somewhere so you can...

    2007-11-20 22:41:02 UTC in PrBoom

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  • 2000-05-04 (10 years ago)
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